Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Does anyone know why custom transport objects (Such as ships and zeppelins) are not displayed proper

[DiscordArchive] Does anyone know why custom transport objects (Such as ships and zeppelins) are not displayed proper

[DiscordArchive] Does anyone know why custom transport objects (Such as ships and zeppelins) are not displayed proper

rektbyfaith
Administrator
0
01-02-2023, 09:50 PM
#1
Archived author: Noxx • Posted: 2023-01-02T21:50:22.081000+00:00
Original source

Does anyone know why custom transport objects (Such as ships and zeppelins) are not displayed properly client-side? They do not move at all but still teleport you to the specified end location after a while. Some Ship Display ID's seem to be invisible aswell.

The taxi system and the corresponding DBC was edited for this, perhaps a better solution is to script them or create a completely custom WMO?
rektbyfaith
01-02-2023, 09:50 PM #1

Archived author: Noxx • Posted: 2023-01-02T21:50:22.081000+00:00
Original source

Does anyone know why custom transport objects (Such as ships and zeppelins) are not displayed properly client-side? They do not move at all but still teleport you to the specified end location after a while. Some Ship Display ID's seem to be invisible aswell.

The taxi system and the corresponding DBC was edited for this, perhaps a better solution is to script them or create a completely custom WMO?

rektbyfaith
Administrator
0
01-02-2023, 10:02 PM
#2
Archived author: stoneharry • Posted: 2023-01-02T22:02:32.935000+00:00
Original source

Transports are one of the buggiest systems I have ever worked with, but it should be done via DBC data since the client will need to read that data to work anyway. It sounds like the distance between your waypoints might be too big, or you haven't used the primary key correctly (it has to be ascending from memory with no gaps)
rektbyfaith
01-02-2023, 10:02 PM #2

Archived author: stoneharry • Posted: 2023-01-02T22:02:32.935000+00:00
Original source

Transports are one of the buggiest systems I have ever worked with, but it should be done via DBC data since the client will need to read that data to work anyway. It sounds like the distance between your waypoints might be too big, or you haven't used the primary key correctly (it has to be ascending from memory with no gaps)

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