Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@213383518842126336> ah ok I see, that makes more sense. The only thing and quite important thing

[DiscordArchive] <@213383518842126336> ah ok I see, that makes more sense. The only thing and quite important thing

[DiscordArchive] <@213383518842126336> ah ok I see, that makes more sense. The only thing and quite important thing

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rektbyfaith
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12-20-2022, 11:49 PM
#11
Archived author: Titi • Posted: 2022-12-20T23:49:41.712000+00:00
Original source

so 96 = 64+32 which means it contains both id 7 and 6
rektbyfaith
12-20-2022, 11:49 PM #11

Archived author: Titi • Posted: 2022-12-20T23:49:41.712000+00:00
Original source

so 96 = 64+32 which means it contains both id 7 and 6

rektbyfaith
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12-20-2022, 11:50 PM
#12
Archived author: Goatrek • Posted: 2022-12-20T23:50:36.722000+00:00
Original source

yeah, ive been using bitmasks for my atrtibutes, as long as theres good documentation I get by fine, what I lack in technical savvy/skill I can generally make up for with time.
rektbyfaith
12-20-2022, 11:50 PM #12

Archived author: Goatrek • Posted: 2022-12-20T23:50:36.722000+00:00
Original source

yeah, ive been using bitmasks for my atrtibutes, as long as theres good documentation I get by fine, what I lack in technical savvy/skill I can generally make up for with time.

rektbyfaith
Administrator
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12-20-2022, 11:50 PM
#13
Archived author: Titi • Posted: 2022-12-20T23:50:41.732000+00:00
Original source

it goes up to 32 because a normal integer (uint 32) has 32 bits, that's why it's split into 3 values to go up to 96
rektbyfaith
12-20-2022, 11:50 PM #13

Archived author: Titi • Posted: 2022-12-20T23:50:41.732000+00:00
Original source

it goes up to 32 because a normal integer (uint 32) has 32 bits, that's why it's split into 3 values to go up to 96

rektbyfaith
Administrator
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12-20-2022, 11:52 PM
#14
Archived author: Goatrek • Posted: 2022-12-20T23:52:31.372000+00:00
Original source

I think I can work off what youve told me here and learn more about this. As always I really appreciate your help. you're the best
rektbyfaith
12-20-2022, 11:52 PM #14

Archived author: Goatrek • Posted: 2022-12-20T23:52:31.372000+00:00
Original source

I think I can work off what youve told me here and learn more about this. As always I really appreciate your help. you're the best

rektbyfaith
Administrator
0
12-20-2022, 11:54 PM
#15
Archived author: Rymercyble • Posted: 2022-12-20T23:54:24.738000+00:00
Original source

what types of spell mechanics are not possible through spell editor(dbc) configuration ? im not sure if it can be generalized i just want to know what i dont even have to attempt since it wont work so i can right from start focus on doing that spell as server script
rektbyfaith
12-20-2022, 11:54 PM #15

Archived author: Rymercyble • Posted: 2022-12-20T23:54:24.738000+00:00
Original source

what types of spell mechanics are not possible through spell editor(dbc) configuration ? im not sure if it can be generalized i just want to know what i dont even have to attempt since it wont work so i can right from start focus on doing that spell as server script

rektbyfaith
Administrator
0
12-20-2022, 11:56 PM
#16
Archived author: Demonic • Posted: 2022-12-20T23:56:50.195000+00:00
Original source

That's hard to sum up. I'd recommend reading the spell.dbc documentation, especially the effect and aura effect columns. That should give you a decent idea what is and isn't possible
rektbyfaith
12-20-2022, 11:56 PM #16

Archived author: Demonic • Posted: 2022-12-20T23:56:50.195000+00:00
Original source

That's hard to sum up. I'd recommend reading the spell.dbc documentation, especially the effect and aura effect columns. That should give you a decent idea what is and isn't possible

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