Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I just had to go through it all manually, using existing spells as a base since I couldn't find a so

[DiscordArchive] I just had to go through it all manually, using existing spells as a base since I couldn't find a so

[DiscordArchive] I just had to go through it all manually, using existing spells as a base since I couldn't find a so

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
12-17-2022, 05:11 PM
#1
Archived author: Pearl • Posted: 2022-12-17T17:11:01.707000+00:00
Original source

I just had to go through it all manually, using existing spells as a base since I couldn't find a solid tool for it. I haven't used it for spells but wow.export might help with being able to actually see it pre implementation?
rektbyfaith
12-17-2022, 05:11 PM #1

Archived author: Pearl • Posted: 2022-12-17T17:11:01.707000+00:00
Original source

I just had to go through it all manually, using existing spells as a base since I couldn't find a solid tool for it. I haven't used it for spells but wow.export might help with being able to actually see it pre implementation?

rektbyfaith
Administrator
0
12-17-2022, 05:15 PM
#2
Archived author: stoneharry • Posted: 2022-12-17T17:15:03.555000+00:00
Original source

If using 3.3.5 the spell editor has some spell visual editing support, and there's a UML diagram on the repo readme
rektbyfaith
12-17-2022, 05:15 PM #2

Archived author: stoneharry • Posted: 2022-12-17T17:15:03.555000+00:00
Original source

If using 3.3.5 the spell editor has some spell visual editing support, and there's a UML diagram on the repo readme

rektbyfaith
Administrator
0
12-17-2022, 05:15 PM
#3
Archived author: Pearl • Posted: 2022-12-17T17:15:25.940000+00:00
Original source

Like this one I copied off an arbitrary glaive spell and it took some math to change the throw angle from vertical to horizontal and then mirror it.(this is an old version, it's been cleaned up since then)
Record202109160001-2.mp4
rektbyfaith
12-17-2022, 05:15 PM #3

Archived author: Pearl • Posted: 2022-12-17T17:15:25.940000+00:00
Original source

Like this one I copied off an arbitrary glaive spell and it took some math to change the throw angle from vertical to horizontal and then mirror it.(this is an old version, it's been cleaned up since then)
Record202109160001-2.mp4

rektbyfaith
Administrator
0
12-17-2022, 05:15 PM
#4
Archived author: stoneharry • Posted: 2022-12-17T17:15:40.391000+00:00
Original source

https://camo.githubusercontent.com/91551...6b2e706e67
rektbyfaith
12-17-2022, 05:15 PM #4

Archived author: stoneharry • Posted: 2022-12-17T17:15:40.391000+00:00
Original source

https://camo.githubusercontent.com/91551...6b2e706e67

rektbyfaith
Administrator
0
12-17-2022, 05:16 PM
#5
Archived author: stoneharry • Posted: 2022-12-17T17:16:14.484000+00:00
Original source

Those spell motion scripts hurt my head. Too much maths
rektbyfaith
12-17-2022, 05:16 PM #5

Archived author: stoneharry • Posted: 2022-12-17T17:16:14.484000+00:00
Original source

Those spell motion scripts hurt my head. Too much maths

rektbyfaith
Administrator
0
12-17-2022, 05:17 PM
#6
Archived author: Pearl • Posted: 2022-12-17T17:17:33.802000+00:00
Original source

That's right! I actually use your program as an easy to read reference for spells and then do it in dbc(i know its more work but I stubbornly stick to my roots with that one). I totally forgot that you have a tab for visuals
rektbyfaith
12-17-2022, 05:17 PM #6

Archived author: Pearl • Posted: 2022-12-17T17:17:33.802000+00:00
Original source

That's right! I actually use your program as an easy to read reference for spells and then do it in dbc(i know its more work but I stubbornly stick to my roots with that one). I totally forgot that you have a tab for visuals

rektbyfaith
Administrator
0
12-17-2022, 05:18 PM
#7
Archived author: stoneharry • Posted: 2022-12-17T17:18:50.799000+00:00
Original source

it's easier to edit some data in the dbc's than using the gui tbh, I don't want to put in the time to make a half decent UI
rektbyfaith
12-17-2022, 05:18 PM #7

Archived author: stoneharry • Posted: 2022-12-17T17:18:50.799000+00:00
Original source

it's easier to edit some data in the dbc's than using the gui tbh, I don't want to put in the time to make a half decent UI

rektbyfaith
Administrator
0
12-17-2022, 05:19 PM
#8
Archived author: stoneharry • Posted: 2022-12-17T17:19:05.419000+00:00
Original source

I just do kit/effect/attachment data and basic creation of spell visuals in the editor
rektbyfaith
12-17-2022, 05:19 PM #8

Archived author: stoneharry • Posted: 2022-12-17T17:19:05.419000+00:00
Original source

I just do kit/effect/attachment data and basic creation of spell visuals in the editor

rektbyfaith
Administrator
0
12-17-2022, 05:19 PM
#9
Archived author: stoneharry • Posted: 2022-12-17T17:19:26.531000+00:00
Original source

and it's pretty easy to edit stuff with a couple of sql queries
rektbyfaith
12-17-2022, 05:19 PM #9

Archived author: stoneharry • Posted: 2022-12-17T17:19:26.531000+00:00
Original source

and it's pretty easy to edit stuff with a couple of sql queries

rektbyfaith
Administrator
0
12-17-2022, 05:22 PM
#10
Archived author: Pearl • Posted: 2022-12-17T17:22:34.325000+00:00
Original source

Honestly the UI is more than decent enough for the intended uses. But for the sake of his interests it does still just accomplish the same thing as reading the dbcs since it's just ints and strings.
rektbyfaith
12-17-2022, 05:22 PM #10

Archived author: Pearl • Posted: 2022-12-17T17:22:34.325000+00:00
Original source

Honestly the UI is more than decent enough for the intended uses. But for the sake of his interests it does still just accomplish the same thing as reading the dbcs since it's just ints and strings.

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)