Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hey guys, im almost finished with the weapons pack ive mentioned previously, im trying to preview th

[DiscordArchive] Hey guys, im almost finished with the weapons pack ive mentioned previously, im trying to preview th

[DiscordArchive] Hey guys, im almost finished with the weapons pack ive mentioned previously, im trying to preview th

rektbyfaith
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0
11-19-2022, 03:18 PM
#1
Archived author: Cyn • Posted: 2022-11-19T15:18:55.681000+00:00
Original source

Hey guys, im almost finished with the weapons pack ive mentioned previously, im trying to preview the newly made recolors in Wow Model Viewer to avoid making 600+ items just to look at them

For some reason the recolors wont show up at the dropdown like usual. Ive got it setup in my ItemDisplayInfo so it *should* be showing up, does anyone know what WMV looks for to determine available recolors?
rektbyfaith
11-19-2022, 03:18 PM #1

Archived author: Cyn • Posted: 2022-11-19T15:18:55.681000+00:00
Original source

Hey guys, im almost finished with the weapons pack ive mentioned previously, im trying to preview the newly made recolors in Wow Model Viewer to avoid making 600+ items just to look at them

For some reason the recolors wont show up at the dropdown like usual. Ive got it setup in my ItemDisplayInfo so it *should* be showing up, does anyone know what WMV looks for to determine available recolors?

rektbyfaith
Administrator
0
11-19-2022, 03:19 PM
#2
Archived author: Cyn • Posted: 2022-11-19T15:19:42.620000+00:00
Original source


[Image: image.png?ex=690c13ce&is=690ac24e&hm=e40...82b0902d5&]
rektbyfaith
11-19-2022, 03:19 PM #2

Archived author: Cyn • Posted: 2022-11-19T15:19:42.620000+00:00
Original source


[Image: image.png?ex=690c13ce&is=690ac24e&hm=e40...82b0902d5&]

rektbyfaith
Administrator
0
11-19-2022, 03:25 PM
#3
Archived author: Cyn • Posted: 2022-11-19T15:25:05.780000+00:00
Original source


[Image: image.png?ex=690c1511&is=690ac391&hm=398...71fe784fa&]
rektbyfaith
11-19-2022, 03:25 PM #3

Archived author: Cyn • Posted: 2022-11-19T15:25:05.780000+00:00
Original source


[Image: image.png?ex=690c1511&is=690ac391&hm=398...71fe784fa&]

rektbyfaith
Administrator
0
11-19-2022, 03:25 PM
#4
Archived author: Cyn • Posted: 2022-11-19T15:25:53.132000+00:00
Original source

Not too sure what the disconnect is, ive got everything defined as other models and such do, WMV doesnt rely on actual item-cache data does it? Would making Item.DBC entries fix my issue?
rektbyfaith
11-19-2022, 03:25 PM #4

Archived author: Cyn • Posted: 2022-11-19T15:25:53.132000+00:00
Original source

Not too sure what the disconnect is, ive got everything defined as other models and such do, WMV doesnt rely on actual item-cache data does it? Would making Item.DBC entries fix my issue?

rektbyfaith
Administrator
0
11-19-2022, 03:29 PM
#5
Archived author: Dranos • Posted: 2022-11-19T15:29:03.658000+00:00
Original source

wmo is built to look for items in the blizzlike way
rektbyfaith
11-19-2022, 03:29 PM #5

Archived author: Dranos • Posted: 2022-11-19T15:29:03.658000+00:00
Original source

wmo is built to look for items in the blizzlike way

rektbyfaith
Administrator
0
11-19-2022, 03:29 PM
#6
Archived author: Dranos • Posted: 2022-11-19T15:29:29.563000+00:00
Original source

though not sure
rektbyfaith
11-19-2022, 03:29 PM #6

Archived author: Dranos • Posted: 2022-11-19T15:29:29.563000+00:00
Original source

though not sure

rektbyfaith
Administrator
0
11-19-2022, 04:32 PM
#7
Archived author: Bench • Posted: 2022-11-19T16:32:18.168000+00:00
Original source

Can not find any sort of table in either of those
rektbyfaith
11-19-2022, 04:32 PM #7

Archived author: Bench • Posted: 2022-11-19T16:32:18.168000+00:00
Original source

Can not find any sort of table in either of those

rektbyfaith
Administrator
0
11-19-2022, 04:36 PM
#8
Archived author: stoneharry • Posted: 2022-11-19T16:36:55.828000+00:00
Original source

`CharacterSelect.lua#CharacterSelect_SelectCharacter`
```lua
CharacterSelect.currentModel = GetSelectBackgroundModel(id); SetBackgroundModel(CharacterSelect,CharacterSelect.currentModel);
```
rektbyfaith
11-19-2022, 04:36 PM #8

Archived author: stoneharry • Posted: 2022-11-19T16:36:55.828000+00:00
Original source

`CharacterSelect.lua#CharacterSelect_SelectCharacter`
```lua
CharacterSelect.currentModel = GetSelectBackgroundModel(id); SetBackgroundModel(CharacterSelect,CharacterSelect.currentModel);
```

rektbyfaith
Administrator
0
11-19-2022, 04:37 PM
#9
Archived author: stoneharry • Posted: 2022-11-19T16:37:45.670000+00:00
Original source

you could add a line like:
```
message("ID: "..tostring(id).." has model: "..CharacterSelect.currentModel)
```
to debug what string is being used for the given id, then intercept and replace it if you want to
rektbyfaith
11-19-2022, 04:37 PM #9

Archived author: stoneharry • Posted: 2022-11-19T16:37:45.670000+00:00
Original source

you could add a line like:
```
message("ID: "..tostring(id).." has model: "..CharacterSelect.currentModel)
```
to debug what string is being used for the given id, then intercept and replace it if you want to

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