Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I havent touched AnimationData, trial-based research possibly?

[DiscordArchive] I havent touched AnimationData, trial-based research possibly?

[DiscordArchive] I havent touched AnimationData, trial-based research possibly?

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rektbyfaith
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09-02-2022, 08:04 PM
#11
Archived author: Cyn • Posted: 2022-09-02T20:04:21.912000+00:00
Original source

Something ive really wanted tbh XD
rektbyfaith
09-02-2022, 08:04 PM #11

Archived author: Cyn • Posted: 2022-09-02T20:04:21.912000+00:00
Original source

Something ive really wanted tbh XD

rektbyfaith
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09-02-2022, 08:04 PM
#12
Archived author: Cyn • Posted: 2022-09-02T20:04:32.238000+00:00
Original source

I miss demon hunter on my wotlk server
rektbyfaith
09-02-2022, 08:04 PM #12

Archived author: Cyn • Posted: 2022-09-02T20:04:32.238000+00:00
Original source

I miss demon hunter on my wotlk server

rektbyfaith
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09-02-2022, 08:07 PM
#13
Archived author: Silver • Posted: 2022-09-02T20:07:31.003000+00:00
Original source

What database handles the XP you get for killing mobs (trinitycore).
rektbyfaith
09-02-2022, 08:07 PM #13

Archived author: Silver • Posted: 2022-09-02T20:07:31.003000+00:00
Original source

What database handles the XP you get for killing mobs (trinitycore).

rektbyfaith
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09-02-2022, 08:17 PM
#14
Archived author: Cyn • Posted: 2022-09-02T20:17:44.891000+00:00
Original source

I cant find this anywhere
Dreadsteed has SpellVisualID of 656
Visual 656 has two kits on Pre-cast and Impact, and the rest are 0's
Precast kit has animation for casting the spell, impact kit has no animations

There is no state kit for this mount, if i add one and specificy no animation, will this produce they player standing?
rektbyfaith
09-02-2022, 08:17 PM #14

Archived author: Cyn • Posted: 2022-09-02T20:17:44.891000+00:00
Original source

I cant find this anywhere
Dreadsteed has SpellVisualID of 656
Visual 656 has two kits on Pre-cast and Impact, and the rest are 0's
Precast kit has animation for casting the spell, impact kit has no animations

There is no state kit for this mount, if i add one and specificy no animation, will this produce they player standing?

rektbyfaith
Administrator
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09-02-2022, 08:24 PM
#15
Archived author: MnK • Posted: 2022-09-02T20:24:34.941000+00:00
Original source

72286 (Invincible), 1706 (spellvisual) ==> 1607 (castkit) should be it i think
rektbyfaith
09-02-2022, 08:24 PM #15

Archived author: MnK • Posted: 2022-09-02T20:24:34.941000+00:00
Original source

72286 (Invincible), 1706 (spellvisual) ==> 1607 (castkit) should be it i think

rektbyfaith
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09-02-2022, 08:24 PM
#16
Archived author: MnK • Posted: 2022-09-02T20:24:58.249000+00:00
Original source

points to 54 anim
rektbyfaith
09-02-2022, 08:24 PM #16

Archived author: MnK • Posted: 2022-09-02T20:24:58.249000+00:00
Original source

points to 54 anim

rektbyfaith
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09-02-2022, 08:25 PM
#17
Archived author: Cyn • Posted: 2022-09-02T20:25:05.712000+00:00
Original source

54 is spellcastomni
rektbyfaith
09-02-2022, 08:25 PM #17

Archived author: Cyn • Posted: 2022-09-02T20:25:05.712000+00:00
Original source

54 is spellcastomni

rektbyfaith
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09-02-2022, 08:25 PM
#18
Archived author: Cyn • Posted: 2022-09-02T20:25:18.265000+00:00
Original source

i have a cloud mount with a state kit anim id of 120 (stealth stand)
rektbyfaith
09-02-2022, 08:25 PM #18

Archived author: Cyn • Posted: 2022-09-02T20:25:18.265000+00:00
Original source

i have a cloud mount with a state kit anim id of 120 (stealth stand)

rektbyfaith
Administrator
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09-02-2022, 08:25 PM
#19
Archived author: Cyn • Posted: 2022-09-02T20:25:32.844000+00:00
Original source

If i use anim id -1 they seem to sit anyways
rektbyfaith
09-02-2022, 08:25 PM #19

Archived author: Cyn • Posted: 2022-09-02T20:25:32.844000+00:00
Original source

If i use anim id -1 they seem to sit anyways

rektbyfaith
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09-02-2022, 08:26 PM
#20
Archived author: MnK • Posted: 2022-09-02T20:26:17.302000+00:00
Original source

I think -1 makes them to use the default stand for the spellvisual
rektbyfaith
09-02-2022, 08:26 PM #20

Archived author: MnK • Posted: 2022-09-02T20:26:17.302000+00:00
Original source

I think -1 makes them to use the default stand for the spellvisual

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