[DiscordArchive] Hey, just want to make sure I'm interpreting this correctly. Sending CreatureQueryPacket makes it so
[DiscordArchive] Hey, just want to make sure I'm interpreting this correctly. Sending CreatureQueryPacket makes it so
Archived author: tester • Posted: 2022-07-21T16:00:34.348000+00:00
Original source
Add-ons acxept creature id for model frame stuff
Archived author: Morfium • Posted: 2022-07-21T16:01:07.545000+00:00
Original source
I'd look into addons like pearl that have 3d unit frames and see how they access the display of the target
Archived author: Peacy • Posted: 2022-07-21T16:01:25.873000+00:00
Original source
Yeah but that is the issue, if you type in the ID for a creature, it just shows up as white unless it has hardcoded textures as Stoneharry eluded to earlier.
Archived author: tester • Posted: 2022-07-21T16:01:27.453000+00:00
Original source
~~i do have a public tswow version doing this~~
Archived author: tester • Posted: 2022-07-21T16:01:40.451000+00:00
Original source
Thus the cache packet
Archived author: Morfium • Posted: 2022-07-21T16:01:50.529000+00:00
Original source
but if it is in your target it is spawned and close and should be cached
Archived author: tester • Posted: 2022-07-21T16:02:02.200000+00:00
Original source
Yes or you could be near it.
Archived author: Peacy • Posted: 2022-07-21T16:02:39.507000+00:00
Original source
Oh I see, so you're saying that if you use the method to set display by creature ID it won't be white if it's cached because that's where addons get the data?
Archived author: tester • Posted: 2022-07-21T16:02:52.682000+00:00
Original source
Archived author: Morfium • Posted: 2022-07-21T16:02:53.343000+00:00
Original source
yes