[DiscordArchive] I believe it is on the AnimationData.dbc no?
[DiscordArchive] I believe it is on the AnimationData.dbc no?
Archived author: Nix • Posted: 2022-05-18T13:10:57.171000+00:00
Original source
I believe it is on the AnimationData.dbc no?
Archived author: Nix • Posted: 2022-05-18T13:11:35.786000+00:00
Original source
I was looking at this as well, I don't remember exactly where it was though
Archived author: bandysc • Posted: 2022-05-18T13:11:50.628000+00:00
Original source
hmm, indeed there are some flags
Archived author: bandysc • Posted: 2022-05-18T13:23:15.062000+00:00
Original source
yeah, looks like it is flag 0x20 in 3.3.5, even though wiki says 0x10, probably flags from a different version or something else, thanks
Archived author: Nix • Posted: 2022-05-18T13:27:29.087000+00:00
Original source
It does state 0x10 is "Fallback" holds last frame
Archived author: Nix • Posted: 2022-05-18T13:27:49.254000+00:00
Original source
It is possible 0x20 is "Current" holds last frame, but the wiki is wrong about that name
))))))
Archived author: Nix • Posted: 2022-05-18T13:28:07.356000+00:00
Original source
I just don't know, it is of course possible like you said as well that they're swapped, wouldn't be the first time
))))))
Archived author: Jepse • Posted: 2022-05-18T13:34:37.481000+00:00
Original source
i have all the tools, i can do what he does and convert, Altho isnt exporting from WMV/Importing into Blender in OBJ fine?
The part i dont understand is when hes attaching bones... there is no god damn bones/Vertex bones to work with in the wotlk models
ES_Think:639363477458255874> ?
Archived author: Nix • Posted: 2022-05-18T13:36:30.566000+00:00
Original source
M2's use bones <
ES_Think:639363477458255874> ?
Archived author: Nix • Posted: 2022-05-18T13:37:18.549000+00:00
Original source
I'm not sure how much progress <@197724887387734016> has made with WBS, but I'm unsure if by default any converter from M2 -> OBJ preserves or converts bone data.