[DiscordArchive] Do you think splitting the spells between melee and ranged would work for you instead?
[DiscordArchive] Do you think splitting the spells between melee and ranged would work for you instead?
Archived author: Deleted User • Posted: 2022-04-22T14:49:59.353000+00:00
Original source
Do you think splitting the spells between melee and ranged would work for you instead?
Archived author: Robert • Posted: 2022-04-22T14:52:42.607000+00:00
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Maybe. But i don't think it would fix it all.
Archived author: Deleted User • Posted: 2022-04-22T14:54:18.576000+00:00
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Maybe split between classes: paladin warrior dk, priest mage warlock, then the rest in a 3rd
Archived author: Robert • Posted: 2022-04-22T14:59:36.371000+00:00
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hmm...
Archived author: Robert • Posted: 2022-04-22T14:59:40.386000+00:00
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I could possibly do that yeah,.
Archived author: Robert • Posted: 2022-04-22T15:00:05.472000+00:00
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I wanted to add a pet class trainer too. But i could just make that one into a gossip menu, then let the user select either of the trainers they need to access.
Archived author: Robert • Posted: 2022-04-22T15:00:10.873000+00:00
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its not super convenient. But will do for now i guess
Archived author: Robert • Posted: 2022-04-22T15:00:14.275000+00:00
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Thanks
Archived author: stoneharry • Posted: 2022-04-22T15:09:42.499000+00:00
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If you're trying to display that many spells in a trainer, it begs the question that would a different system work better? Why don't the players have the spells already? If there's a requirement, would it be better to spread that over multiple trainers at different locations or a different system entirely? Having to click learn on tons of spells on 1 npc feels a bit funserver vibe to me, but maybe I'm missing the use case