Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Do you think splitting the spells between melee and ranged would work for you instead?

[DiscordArchive] Do you think splitting the spells between melee and ranged would work for you instead?

[DiscordArchive] Do you think splitting the spells between melee and ranged would work for you instead?

rektbyfaith
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04-22-2022, 02:49 PM
#1
Archived author: Deleted User • Posted: 2022-04-22T14:49:59.353000+00:00
Original source

Do you think splitting the spells between melee and ranged would work for you instead?
rektbyfaith
04-22-2022, 02:49 PM #1

Archived author: Deleted User • Posted: 2022-04-22T14:49:59.353000+00:00
Original source

Do you think splitting the spells between melee and ranged would work for you instead?

rektbyfaith
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04-22-2022, 02:52 PM
#2
Archived author: Robert • Posted: 2022-04-22T14:52:42.607000+00:00
Original source

Maybe. But i don't think it would fix it all.
rektbyfaith
04-22-2022, 02:52 PM #2

Archived author: Robert • Posted: 2022-04-22T14:52:42.607000+00:00
Original source

Maybe. But i don't think it would fix it all.

rektbyfaith
Administrator
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04-22-2022, 02:54 PM
#3
Archived author: Deleted User • Posted: 2022-04-22T14:54:18.576000+00:00
Original source

Maybe split between classes: paladin warrior dk, priest mage warlock, then the rest in a 3rd
rektbyfaith
04-22-2022, 02:54 PM #3

Archived author: Deleted User • Posted: 2022-04-22T14:54:18.576000+00:00
Original source

Maybe split between classes: paladin warrior dk, priest mage warlock, then the rest in a 3rd

rektbyfaith
Administrator
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04-22-2022, 02:59 PM
#4
Archived author: Robert • Posted: 2022-04-22T14:59:36.371000+00:00
Original source

hmm...
rektbyfaith
04-22-2022, 02:59 PM #4

Archived author: Robert • Posted: 2022-04-22T14:59:36.371000+00:00
Original source

hmm...

rektbyfaith
Administrator
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04-22-2022, 02:59 PM
#5
Archived author: Robert • Posted: 2022-04-22T14:59:40.386000+00:00
Original source

I could possibly do that yeah,.
rektbyfaith
04-22-2022, 02:59 PM #5

Archived author: Robert • Posted: 2022-04-22T14:59:40.386000+00:00
Original source

I could possibly do that yeah,.

rektbyfaith
Administrator
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04-22-2022, 03:00 PM
#6
Archived author: Robert • Posted: 2022-04-22T15:00:05.472000+00:00
Original source

I wanted to add a pet class trainer too. But i could just make that one into a gossip menu, then let the user select either of the trainers they need to access.
rektbyfaith
04-22-2022, 03:00 PM #6

Archived author: Robert • Posted: 2022-04-22T15:00:05.472000+00:00
Original source

I wanted to add a pet class trainer too. But i could just make that one into a gossip menu, then let the user select either of the trainers they need to access.

rektbyfaith
Administrator
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04-22-2022, 03:00 PM
#7
Archived author: Robert • Posted: 2022-04-22T15:00:10.873000+00:00
Original source

its not super convenient. But will do for now i guess
rektbyfaith
04-22-2022, 03:00 PM #7

Archived author: Robert • Posted: 2022-04-22T15:00:10.873000+00:00
Original source

its not super convenient. But will do for now i guess

rektbyfaith
Administrator
0
04-22-2022, 03:00 PM
#8
Archived author: Robert • Posted: 2022-04-22T15:00:14.275000+00:00
Original source

Thanks
rektbyfaith
04-22-2022, 03:00 PM #8

Archived author: Robert • Posted: 2022-04-22T15:00:14.275000+00:00
Original source

Thanks

rektbyfaith
Administrator
0
04-22-2022, 03:09 PM
#9
Archived author: stoneharry • Posted: 2022-04-22T15:09:42.499000+00:00
Original source

If you're trying to display that many spells in a trainer, it begs the question that would a different system work better? Why don't the players have the spells already? If there's a requirement, would it be better to spread that over multiple trainers at different locations or a different system entirely? Having to click learn on tons of spells on 1 npc feels a bit funserver vibe to me, but maybe I'm missing the use case
rektbyfaith
04-22-2022, 03:09 PM #9

Archived author: stoneharry • Posted: 2022-04-22T15:09:42.499000+00:00
Original source

If you're trying to display that many spells in a trainer, it begs the question that would a different system work better? Why don't the players have the spells already? If there's a requirement, would it be better to spread that over multiple trainers at different locations or a different system entirely? Having to click learn on tons of spells on 1 npc feels a bit funserver vibe to me, but maybe I'm missing the use case

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