Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so would this be inside the XML/LUA ? Its as simple as `myModel:SetSequence(0);` when the new model

[DiscordArchive] so would this be inside the XML/LUA ? Its as simple as `myModel:SetSequence(0);` when the new model

[DiscordArchive] so would this be inside the XML/LUA ? Its as simple as `myModel:SetSequence(0);` when the new model

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rektbyfaith
Administrator
0
04-07-2022, 08:32 AM
#11
Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:32:18.259000+00:00
Original source

i have this in my glueparent.lua
`function SetLighting(model, race)
model:SetSequence(0);
model:SetCamera(0);
local fogInfo = CharModelFogInfo[race];
if ( fogInfo ) then
model:SetFogColor(fogInfo.r, fogInfo.g, fogInfo.b);
model:SetFogNear(0);
model:SetFogFar(fogInfo.far);
else
model:ClearFog();
end`
Its the closest thing i have in there
rektbyfaith
04-07-2022, 08:32 AM #11

Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:32:18.259000+00:00
Original source

i have this in my glueparent.lua
`function SetLighting(model, race)
model:SetSequence(0);
model:SetCamera(0);
local fogInfo = CharModelFogInfo[race];
if ( fogInfo ) then
model:SetFogColor(fogInfo.r, fogInfo.g, fogInfo.b);
model:SetFogNear(0);
model:SetFogFar(fogInfo.far);
else
model:ClearFog();
end`
Its the closest thing i have in there

rektbyfaith
Administrator
0
04-07-2022, 08:37 AM
#12
Archived author: Intemporel • Posted: 2022-04-07T08:37:00.258000+00:00
Original source

Yes it’s here then
rektbyfaith
04-07-2022, 08:37 AM #12

Archived author: Intemporel • Posted: 2022-04-07T08:37:00.258000+00:00
Original source

Yes it’s here then

rektbyfaith
Administrator
0
04-07-2022, 08:37 AM
#13
Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:37:30.690000+00:00
Original source

so i should be able to change that set sequence to whatever int i want for the animation?
rektbyfaith
04-07-2022, 08:37 AM #13

Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:37:30.690000+00:00
Original source

so i should be able to change that set sequence to whatever int i want for the animation?

rektbyfaith
Administrator
0
04-07-2022, 08:38 AM
#14
Archived author: Intemporel • Posted: 2022-04-07T08:38:26.881000+00:00
Original source

Yes, look at sequence id in wmv maybe ? 0 is stand
rektbyfaith
04-07-2022, 08:38 AM #14

Archived author: Intemporel • Posted: 2022-04-07T08:38:26.881000+00:00
Original source

Yes, look at sequence id in wmv maybe ? 0 is stand

rektbyfaith
Administrator
0
04-07-2022, 08:38 AM
#15
Archived author: Intemporel • Posted: 2022-04-07T08:38:50.406000+00:00
Original source

I don’t know what is the other sequence Id
rektbyfaith
04-07-2022, 08:38 AM #15

Archived author: Intemporel • Posted: 2022-04-07T08:38:50.406000+00:00
Original source

I don’t know what is the other sequence Id

rektbyfaith
Administrator
0
04-07-2022, 08:48 AM
#16
Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:48:44.802000+00:00
Original source

hmm, changed all instances of that to 60 (talking) and they still idle... i will mess with it another time... lol
rektbyfaith
04-07-2022, 08:48 AM #16

Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:48:44.802000+00:00
Original source

hmm, changed all instances of that to 60 (talking) and they still idle... i will mess with it another time... lol

rektbyfaith
Administrator
0
04-07-2022, 08:48 AM
#17
Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:48:50.126000+00:00
Original source

thanks for the info on that tho
rektbyfaith
04-07-2022, 08:48 AM #17

Archived author: AngryPenguinStudio • Posted: 2022-04-07T08:48:50.126000+00:00
Original source

thanks for the info on that tho

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