[DiscordArchive] that's awesome, and you'd be able to clearly see the boundary that way you reckon?
[DiscordArchive] that's awesome, and you'd be able to clearly see the boundary that way you reckon?
Archived author: helenah1734 • Posted: 2022-03-22T19:14:05.441000+00:00
Original source
My path won't even take up a full ADT and I like the ground effects being around the path, just not on it.
Archived author: Lyswh • Posted: 2022-03-22T19:15:17.267000+00:00
Original source
This tool just takes the groundeffects from everytexture, calculates where the texture is placed and where is not, and places the groundeffects (it wont be maybe 100% like it was, but similar)
Archived author: helenah1734 • Posted: 2022-03-22T19:15:18.990000+00:00
Original source
I think I found a way of targeting the path.
Archived author: Lyswh • Posted: 2022-03-22T19:15:34.147000+00:00
Original source
and if you made the path with dirt, there shouldn't be groundeffects there, with it
Archived author: helenah1734 • Posted: 2022-03-22T19:15:57.631000+00:00
Original source
The ADT is a mixture of dirt and grass, if it tries finding the dirt texture then it will remove ground effects elsewhere too.
Archived author: helenah1734 • Posted: 2022-03-22T19:16:07.704000+00:00
Original source
Anyway, I found a better way.
Archived author: helenah1734 • Posted: 2022-03-22T19:16:23.371000+00:00
Original source
That involves using Noggit to find the ADT and then the subchunk within.
Archived author: Lyswh • Posted: 2022-03-22T19:16:25.952000+00:00
Original source
No, if there's more grassn than dirt it will place groundeffects
Archived author: helenah1734 • Posted: 2022-03-22T19:16:43.234000+00:00
Original source
I'll give it a try, there's no harm. Thank you
Archived author: helenah1734 • Posted: 2022-03-22T19:17:19.231000+00:00
Original source
From your last comment it sounds like it may work good.