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[DiscordArchive] And cost wise?

[DiscordArchive] And cost wise?

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rektbyfaith
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03-15-2022, 06:00 PM
#81
Archived author: helenah1734 • Posted: 2022-03-15T18:00:38.596000+00:00
Original source

Ah it scans patches. Good.
rektbyfaith
03-15-2022, 06:00 PM #81

Archived author: helenah1734 • Posted: 2022-03-15T18:00:38.596000+00:00
Original source

Ah it scans patches. Good.

rektbyfaith
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03-15-2022, 06:07 PM
#82
Archived author: Jame • Posted: 2022-03-15T18:07:23.549000+00:00
Original source

Anyone familiar-ish with WMO editing have any insight into how to create a WMO portal? I've been looking at objects with them, but cannot seem to recreate them myself.

I'm also not quite sure what the purpose of 'fog' is.
rektbyfaith
03-15-2022, 06:07 PM #82

Archived author: Jame • Posted: 2022-03-15T18:07:23.549000+00:00
Original source

Anyone familiar-ish with WMO editing have any insight into how to create a WMO portal? I've been looking at objects with them, but cannot seem to recreate them myself.

I'm also not quite sure what the purpose of 'fog' is.

rektbyfaith
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03-15-2022, 06:16 PM
#83
Archived author: Titi • Posted: 2022-03-15T18:16:36.772000+00:00
Original source

https://model-changing.net/index.php?app...iew&id=106
rektbyfaith
03-15-2022, 06:16 PM #83

Archived author: Titi • Posted: 2022-03-15T18:16:36.772000+00:00
Original source

https://model-changing.net/index.php?app...iew&id=106

rektbyfaith
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03-15-2022, 06:17 PM
#84
Archived author: Titi • Posted: 2022-03-15T18:17:23.891000+00:00
Original source

this guide is slightly outdated but most of it is still relevant
rektbyfaith
03-15-2022, 06:17 PM #84

Archived author: Titi • Posted: 2022-03-15T18:17:23.891000+00:00
Original source

this guide is slightly outdated but most of it is still relevant

rektbyfaith
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03-15-2022, 06:17 PM
#85
Archived author: Jame • Posted: 2022-03-15T18:17:46.353000+00:00
Original source

Oh thanks Titi
rektbyfaith
03-15-2022, 06:17 PM #85

Archived author: Jame • Posted: 2022-03-15T18:17:46.353000+00:00
Original source

Oh thanks Titi

rektbyfaith
Administrator
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03-15-2022, 06:34 PM
#86
Archived author: AngryPenguinStudio • Posted: 2022-03-15T18:34:22.748000+00:00
Original source

<@!249969795535994881>
ok, so its official. The shareddefines.h, the line where its "max race" ... that seems to set the max slots in the array. This also seems to have nothing to do with "i have 13 races, so, set it to 14". It has more to do with the INT RaceID you are using (keeping under 32 for bits). So if you wanted to use RaceID 28, even tho you have 11 races, you would set that "max race" 28+1. So far, i have tested all the way up to 28 and it seems to work just fine. I see in the example it shows something where someone opens a race, 12 i think, and says "yeah ok, so its 12+1, set max to 13". Well, yeah, because 12 is your highest INT for RaceID .... not because you have 12 available count.
rektbyfaith
03-15-2022, 06:34 PM #86

Archived author: AngryPenguinStudio • Posted: 2022-03-15T18:34:22.748000+00:00
Original source

<@!249969795535994881>
ok, so its official. The shareddefines.h, the line where its "max race" ... that seems to set the max slots in the array. This also seems to have nothing to do with "i have 13 races, so, set it to 14". It has more to do with the INT RaceID you are using (keeping under 32 for bits). So if you wanted to use RaceID 28, even tho you have 11 races, you would set that "max race" 28+1. So far, i have tested all the way up to 28 and it seems to work just fine. I see in the example it shows something where someone opens a race, 12 i think, and says "yeah ok, so its 12+1, set max to 13". Well, yeah, because 12 is your highest INT for RaceID .... not because you have 12 available count.

rektbyfaith
Administrator
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03-15-2022, 06:36 PM
#87
Archived author: AngryPenguinStudio • Posted: 2022-03-15T18:36:06.039000+00:00
Original source

why in the world they used a static array count, i have no idea. really it should have looked at the race available and incremented the array for auto population of races.
rektbyfaith
03-15-2022, 06:36 PM #87

Archived author: AngryPenguinStudio • Posted: 2022-03-15T18:36:06.039000+00:00
Original source

why in the world they used a static array count, i have no idea. really it should have looked at the race available and incremented the array for auto population of races.

rektbyfaith
Administrator
0
03-15-2022, 06:55 PM
#88
Archived author: helenah1734 • Posted: 2022-03-15T18:55:24.878000+00:00
Original source

This is weird. lol
rektbyfaith
03-15-2022, 06:55 PM #88

Archived author: helenah1734 • Posted: 2022-03-15T18:55:24.878000+00:00
Original source

This is weird. lol

rektbyfaith
Administrator
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03-15-2022, 06:56 PM
#89
Archived author: helenah1734 • Posted: 2022-03-15T18:56:58.044000+00:00
Original source

Okay so I should be able to do ".go xyz -4127.22 6300.33 49.7474 725" in my WoW client and end up teleported to my map.
rektbyfaith
03-15-2022, 06:56 PM #89

Archived author: helenah1734 • Posted: 2022-03-15T18:56:58.044000+00:00
Original source

Okay so I should be able to do ".go xyz -4127.22 6300.33 49.7474 725" in my WoW client and end up teleported to my map.

rektbyfaith
Administrator
0
03-15-2022, 06:57 PM
#90
Archived author: helenah1734 • Posted: 2022-03-15T18:57:09.553000+00:00
Original source

Those are server coordinates I got from Noggit.
rektbyfaith
03-15-2022, 06:57 PM #90

Archived author: helenah1734 • Posted: 2022-03-15T18:57:09.553000+00:00
Original source

Those are server coordinates I got from Noggit.

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