Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] you are workin on WBS as well ?

[DiscordArchive] you are workin on WBS as well ?

[DiscordArchive] you are workin on WBS as well ?

rektbyfaith
Administrator
0
03-14-2022, 06:45 PM
#1
Archived author: A2 • Posted: 2022-03-14T18:45:37.656000+00:00
Original source

you are workin on WBS as well ?
rektbyfaith
03-14-2022, 06:45 PM #1

Archived author: A2 • Posted: 2022-03-14T18:45:37.656000+00:00
Original source

you are workin on WBS as well ?

rektbyfaith
Administrator
0
03-14-2022, 06:48 PM
#2
Archived author: Dep • Posted: 2022-03-14T18:48:09.471000+00:00
Original source

```cpp
class PlayedTimeClient final : public ClientPacket
{
public:
PlayedTimeClient(WorldPacket&& packet) : ClientPacket(CMSG_PLAYED_TIME, std::move(packet)) { }

void Read() override;

bool TriggerScriptEvent = false;
};
```
rektbyfaith
03-14-2022, 06:48 PM #2

Archived author: Dep • Posted: 2022-03-14T18:48:09.471000+00:00
Original source

```cpp
class PlayedTimeClient final : public ClientPacket
{
public:
PlayedTimeClient(WorldPacket&& packet) : ClientPacket(CMSG_PLAYED_TIME, std::move(packet)) { }

void Read() override;

bool TriggerScriptEvent = false;
};
```

rektbyfaith
Administrator
0
03-14-2022, 06:48 PM
#3
Archived author: Dep • Posted: 2022-03-14T18:48:32.460000+00:00
Original source

this is the only thing talking about a character online except for if their hat or cloak is visible.
rektbyfaith
03-14-2022, 06:48 PM #3

Archived author: Dep • Posted: 2022-03-14T18:48:32.460000+00:00
Original source

this is the only thing talking about a character online except for if their hat or cloak is visible.

rektbyfaith
Administrator
0
03-14-2022, 06:49 PM
#4
Archived author: <o> • Posted: 2022-03-14T18:49:58.604000+00:00
Original source

not actively at the moment, too much tswow things right now
rektbyfaith
03-14-2022, 06:49 PM #4

Archived author: <o> • Posted: 2022-03-14T18:49:58.604000+00:00
Original source

not actively at the moment, too much tswow things right now

rektbyfaith
Administrator
0
03-14-2022, 07:06 PM
#5
Archived author: Dep • Posted: 2022-03-14T19:06:24.762000+00:00
Original source

this file with the opcodes is looooong
rektbyfaith
03-14-2022, 07:06 PM #5

Archived author: Dep • Posted: 2022-03-14T19:06:24.762000+00:00
Original source

this file with the opcodes is looooong

rektbyfaith
Administrator
0
03-14-2022, 07:07 PM
#6
Archived author: Dep • Posted: 2022-03-14T19:07:59.941000+00:00
Original source

`CMSG_CHAR_FACTION_CHANGE` maybe
rektbyfaith
03-14-2022, 07:07 PM #6

Archived author: Dep • Posted: 2022-03-14T19:07:59.941000+00:00
Original source

`CMSG_CHAR_FACTION_CHANGE` maybe

rektbyfaith
Administrator
0
03-14-2022, 07:09 PM
#7
Archived author: Dep • Posted: 2022-03-14T19:09:22.363000+00:00
Original source

no that's the server receiving
rektbyfaith
03-14-2022, 07:09 PM #7

Archived author: Dep • Posted: 2022-03-14T19:09:22.363000+00:00
Original source

no that's the server receiving

rektbyfaith
Administrator
0
03-14-2022, 07:10 PM
#8
Archived author: Dep • Posted: 2022-03-14T19:10:44.126000+00:00
Original source

```cpp
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << factionChangeInfo->Guid;
data << factionChangeInfo->Name;
data << uint8(factionChangeInfo->Gender);
data << uint8(factionChangeInfo->Skin);
data << uint8(factionChangeInfo->Face);
data << uint8(factionChangeInfo->HairStyle);
data << uint8(factionChangeInfo->HairColor);
data << uint8(factionChangeInfo->FacialHair);
data << uint8(factionChangeInfo->Race);
}
SendPacket(&data);
}
```
rektbyfaith
03-14-2022, 07:10 PM #8

Archived author: Dep • Posted: 2022-03-14T19:10:44.126000+00:00
Original source

```cpp
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << factionChangeInfo->Guid;
data << factionChangeInfo->Name;
data << uint8(factionChangeInfo->Gender);
data << uint8(factionChangeInfo->Skin);
data << uint8(factionChangeInfo->Face);
data << uint8(factionChangeInfo->HairStyle);
data << uint8(factionChangeInfo->HairColor);
data << uint8(factionChangeInfo->FacialHair);
data << uint8(factionChangeInfo->Race);
}
SendPacket(&data);
}
```

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