[DiscordArchive] So I'm in the process of making a zone on a custom map. I want to make a world map for the zone so w
[DiscordArchive] So I'm in the process of making a zone on a custom map. I want to make a world map for the zone so w
Archived author: Peacy • Posted: 2022-02-21T16:51:13.383000+00:00
Original source
So I'm in the process of making a zone on a custom map. I want to make a world map for the zone so when you open up the in-game map you can see all the areas and stuff. However, the arrow (which indicates your location) doesn't seem to appear. How do I tell the game, if i'm at X location I should be at Y spot on on the world map?
Archived author: stoneharry • Posted: 2022-02-21T16:52:32.039000+00:00
Original source
There are DBC files that control the world map overlay
Archived author: stoneharry • Posted: 2022-02-21T16:52:49.939000+00:00
Original source
It has its own coordinate system
Archived author: ayahne • Posted: 2022-02-21T17:06:32.463000+00:00
Original source
smoke should be mint color or something like bright blue sometimes textures are just fuckup happen to 80% of spells from 9.xx
Archived author: ayahne • Posted: 2022-02-21T17:08:02.581000+00:00
Original source
send me m2
Archived author: ☠ • Posted: 2022-02-21T17:08:12.689000+00:00
Original source
I mean I can just rename the fx to red which is hardcoded in .m2 and make new entry if I want that specific color of smoke, but how do I rotate the position of the smoke
Archived author: ayahne • Posted: 2022-02-21T17:08:46.498000+00:00
Original source
you can just change particle color inside the particle itself
Archived author: Deleted User • Posted: 2022-02-21T17:23:02.920000+00:00
Original source
Particle struct has a color field