Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] anybody know?

[DiscordArchive] anybody know?

[DiscordArchive] anybody know?

rektbyfaith
Administrator
0
02-09-2022, 11:18 AM
#1
Archived author: Lantic • Posted: 2022-02-09T11:18:24.034000+00:00
Original source

anybody know?
rektbyfaith
02-09-2022, 11:18 AM #1

Archived author: Lantic • Posted: 2022-02-09T11:18:24.034000+00:00
Original source

anybody know?

rektbyfaith
Administrator
0
02-09-2022, 11:19 AM
#2
Archived author: Veenix • Posted: 2022-02-09T11:19:42.612000+00:00
Original source

Maybe this helps? https://www.ownedcore.com/forums/world-o...uring.html
Not sure, never done texture editing, its next on my list after getting my own issues fixed xD but this is a guide I found which seemed rlly good
[Embed: [Guide] Complete Advanced Retexturing]
What will this guide go through? - The different formats - Required programs - Extracting textures from data - How to convert fileformats - What is tr
https://www.ownedcore.com/forums/world-o...uring.html
rektbyfaith
02-09-2022, 11:19 AM #2

Archived author: Veenix • Posted: 2022-02-09T11:19:42.612000+00:00
Original source

Maybe this helps? https://www.ownedcore.com/forums/world-o...uring.html
Not sure, never done texture editing, its next on my list after getting my own issues fixed xD but this is a guide I found which seemed rlly good
[Embed: [Guide] Complete Advanced Retexturing]
What will this guide go through? - The different formats - Required programs - Extracting textures from data - How to convert fileformats - What is tr
https://www.ownedcore.com/forums/world-o...uring.html

rektbyfaith
Administrator
0
02-09-2022, 11:23 AM
#3
Archived author: Veenix • Posted: 2022-02-09T11:23:11.817000+00:00
Original source

Alright, so I'm in ScriptMgr.cpp and ScriptMgr.h but not sure how I add the ElunaEngine hook?
I suppose it's more complex than adding an #include as the files say they cannot access core file "LuaEngine.h"
and "ElunaUtility.h"
rektbyfaith
02-09-2022, 11:23 AM #3

Archived author: Veenix • Posted: 2022-02-09T11:23:11.817000+00:00
Original source

Alright, so I'm in ScriptMgr.cpp and ScriptMgr.h but not sure how I add the ElunaEngine hook?
I suppose it's more complex than adding an #include as the files say they cannot access core file "LuaEngine.h"
and "ElunaUtility.h"

rektbyfaith
Administrator
0
02-09-2022, 11:23 AM
#4
Archived author: Lantic • Posted: 2022-02-09T11:23:57.906000+00:00
Original source

im probably gonna get told this is the easiest way but i just dont get why that would be its 14 years later there must be a better way
rektbyfaith
02-09-2022, 11:23 AM #4

Archived author: Lantic • Posted: 2022-02-09T11:23:57.906000+00:00
Original source

im probably gonna get told this is the easiest way but i just dont get why that would be its 14 years later there must be a better way

rektbyfaith
Administrator
0
02-09-2022, 11:25 AM
#5
Archived author: Veenix • Posted: 2022-02-09T11:25:23.027000+00:00
Original source

Most model editing requires messing with m2, skin and blp files. Just the way WoW works. U have to extract the files needed, convert them to something u can edit, convert them back to the original format which WoW can read and then add them back into the game
rektbyfaith
02-09-2022, 11:25 AM #5

Archived author: Veenix • Posted: 2022-02-09T11:25:23.027000+00:00
Original source

Most model editing requires messing with m2, skin and blp files. Just the way WoW works. U have to extract the files needed, convert them to something u can edit, convert them back to the original format which WoW can read and then add them back into the game

rektbyfaith
Administrator
0
02-09-2022, 11:28 AM
#6
Archived author: <o> • Posted: 2022-02-09T11:28:07.759000+00:00
Original source

1. select the model in noggit and press f8, and it'll show you what textures are in that model
2. Open all the base mpqs with mpqeditor and extract that texture
3. convert the texture to png (blpconverter or blplab), do your edits and convert it back
4. place the new blp in a patch
[Image: unknown.png?ex=690c8647&is=690b34c7&hm=f...ce61683c2&]
rektbyfaith
02-09-2022, 11:28 AM #6

Archived author: <o> • Posted: 2022-02-09T11:28:07.759000+00:00
Original source

1. select the model in noggit and press f8, and it'll show you what textures are in that model
2. Open all the base mpqs with mpqeditor and extract that texture
3. convert the texture to png (blpconverter or blplab), do your edits and convert it back
4. place the new blp in a patch
[Image: unknown.png?ex=690c8647&is=690b34c7&hm=f...ce61683c2&]

rektbyfaith
Administrator
0
02-09-2022, 11:30 AM
#7
Archived author: Lantic • Posted: 2022-02-09T11:30:37.524000+00:00
Original source

https://prnt.sc/26s1j9r i would extract these i assume
[Embed: Screenshot]
Captured with Lightshot
https://prnt.sc/26s1j9r
rektbyfaith
02-09-2022, 11:30 AM #7

Archived author: Lantic • Posted: 2022-02-09T11:30:37.524000+00:00
Original source

https://prnt.sc/26s1j9r i would extract these i assume
[Embed: Screenshot]
Captured with Lightshot
https://prnt.sc/26s1j9r

rektbyfaith
Administrator
0
02-09-2022, 11:30 AM
#8
Archived author: Lantic • Posted: 2022-02-09T11:30:53.640000+00:00
Original source

they are named the same as the tree so should be it
rektbyfaith
02-09-2022, 11:30 AM #8

Archived author: Lantic • Posted: 2022-02-09T11:30:53.640000+00:00
Original source

they are named the same as the tree so should be it

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