Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I did export it from the 9.1.0 CDN, i'm guessing thats the issue?

[DiscordArchive] I did export it from the 9.1.0 CDN, i'm guessing thats the issue?

[DiscordArchive] I did export it from the 9.1.0 CDN, i'm guessing thats the issue?

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rektbyfaith
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01-27-2022, 05:35 PM
#31
Archived author: Lantic • Posted: 2022-01-27T17:35:04.950000+00:00
Original source

is where the pain is for me
rektbyfaith
01-27-2022, 05:35 PM #31

Archived author: Lantic • Posted: 2022-01-27T17:35:04.950000+00:00
Original source

is where the pain is for me

rektbyfaith
Administrator
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01-27-2022, 05:35 PM
#32
Archived author: Robert • Posted: 2022-01-27T17:35:20.048000+00:00
Original source

It can get a little tedious yeah.
rektbyfaith
01-27-2022, 05:35 PM #32

Archived author: Robert • Posted: 2022-01-27T17:35:20.048000+00:00
Original source

It can get a little tedious yeah.

rektbyfaith
Administrator
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01-27-2022, 05:35 PM
#33
Archived author: Robert • Posted: 2022-01-27T17:35:30.320000+00:00
Original source

especially when you have to do entire zones.
rektbyfaith
01-27-2022, 05:35 PM #33

Archived author: Robert • Posted: 2022-01-27T17:35:30.320000+00:00
Original source

especially when you have to do entire zones.

rektbyfaith
Administrator
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01-27-2022, 05:35 PM
#34
Archived author: Jyria • Posted: 2022-01-27T17:35:41.026000+00:00
Original source

Depends on the theme and height variation on the ground on how tedious it can be
rektbyfaith
01-27-2022, 05:35 PM #34

Archived author: Jyria • Posted: 2022-01-27T17:35:41.026000+00:00
Original source

Depends on the theme and height variation on the ground on how tedious it can be

rektbyfaith
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01-27-2022, 05:35 PM
#35
Archived author: Robert • Posted: 2022-01-27T17:35:53.375000+00:00
Original source

<@!158691154404179970> do you guys add doodad grass (groundeffects) through the editor or through noggit?
rektbyfaith
01-27-2022, 05:35 PM #35

Archived author: Robert • Posted: 2022-01-27T17:35:53.375000+00:00
Original source

<@!158691154404179970> do you guys add doodad grass (groundeffects) through the editor or through noggit?

rektbyfaith
Administrator
0
01-27-2022, 05:35 PM
#36
Archived author: Lantic • Posted: 2022-01-27T17:35:53.699000+00:00
Original source

i wont do that for a while im only gonna do the starting small area for each race
rektbyfaith
01-27-2022, 05:35 PM #36

Archived author: Lantic • Posted: 2022-01-27T17:35:53.699000+00:00
Original source

i wont do that for a while im only gonna do the starting small area for each race

rektbyfaith
Administrator
0
01-27-2022, 05:52 PM
#37
Archived author: Robert • Posted: 2022-01-27T17:52:41.482000+00:00
Original source

Currently running into this issue, exported the creature and its skin files and whatnot through CASC Explorer, used the Legion to WoTLK converter and ended up with this.

Gonna repost as it kinda dissapeared up there.
[Image: unknown.png?ex=690c37a9&is=690ae629&hm=f...8d89a46af&]
rektbyfaith
01-27-2022, 05:52 PM #37

Archived author: Robert • Posted: 2022-01-27T17:52:41.482000+00:00
Original source

Currently running into this issue, exported the creature and its skin files and whatnot through CASC Explorer, used the Legion to WoTLK converter and ended up with this.

Gonna repost as it kinda dissapeared up there.
[Image: unknown.png?ex=690c37a9&is=690ae629&hm=f...8d89a46af&]

rektbyfaith
Administrator
0
01-27-2022, 07:55 PM
#38
Archived author: j223 • Posted: 2022-01-27T19:55:45.919000+00:00
Original source

Thanks for replying - tried my best to look through the material's property tab and I couldn't figure it out - could you explain how to do that? (my process so far has been; importing the new hairstyle, deleting an old hairstyle, then renaming the new one to match it whilst setting it's parent to the armature)
rektbyfaith
01-27-2022, 07:55 PM #38

Archived author: j223 • Posted: 2022-01-27T19:55:45.919000+00:00
Original source

Thanks for replying - tried my best to look through the material's property tab and I couldn't figure it out - could you explain how to do that? (my process so far has been; importing the new hairstyle, deleting an old hairstyle, then renaming the new one to match it whilst setting it's parent to the armature)

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