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[DiscordArchive] do you even render it yet ?

[DiscordArchive] do you even render it yet ?

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rektbyfaith
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01-24-2022, 07:50 PM
#11
Archived author: intra • Posted: 2022-01-24T19:50:01.824000+00:00
Original source

As always, if/when you manage to implement that Cata water they showed at BlizzCon (and never followed up with) then I will become the biggest Novus simp to walk this earth
rektbyfaith
01-24-2022, 07:50 PM #11

Archived author: intra • Posted: 2022-01-24T19:50:01.824000+00:00
Original source

As always, if/when you manage to implement that Cata water they showed at BlizzCon (and never followed up with) then I will become the biggest Novus simp to walk this earth

rektbyfaith
Administrator
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01-24-2022, 07:51 PM
#12
Archived author: intra • Posted: 2022-01-24T19:51:20.045000+00:00
Original source

for reference: https://www.youtube.com/watch?v=3FjuEPnuKtU&t=227s
[Embed: World of Warcraft: Cataclysm Zone Creation Video]
GameSpot @ BlizzCon 09: Find out more about what goes into the creation of new zones in World of Warcraft: Cataclysm. Read more: http://gamespot.com/6216010
https://www.youtube.com/watch?v=3FjuEPnuKtU&start=227
rektbyfaith
01-24-2022, 07:51 PM #12

Archived author: intra • Posted: 2022-01-24T19:51:20.045000+00:00
Original source

for reference: https://www.youtube.com/watch?v=3FjuEPnuKtU&t=227s
[Embed: World of Warcraft: Cataclysm Zone Creation Video]
GameSpot @ BlizzCon 09: Find out more about what goes into the creation of new zones in World of Warcraft: Cataclysm. Read more: http://gamespot.com/6216010
https://www.youtube.com/watch?v=3FjuEPnuKtU&start=227

rektbyfaith
Administrator
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01-24-2022, 07:54 PM
#13
Archived author: Pursche • Posted: 2022-01-24T19:54:39.181000+00:00
Original source

Yeah that water looked good
rektbyfaith
01-24-2022, 07:54 PM #13

Archived author: Pursche • Posted: 2022-01-24T19:54:39.181000+00:00
Original source

Yeah that water looked good

rektbyfaith
Administrator
0
01-24-2022, 07:54 PM
#14
Archived author: Titi • Posted: 2022-01-24T19:54:40.828000+00:00
Original source

the lava flow and orientation is an animated texture right ?
rektbyfaith
01-24-2022, 07:54 PM #14

Archived author: Titi • Posted: 2022-01-24T19:54:40.828000+00:00
Original source

the lava flow and orientation is an animated texture right ?

rektbyfaith
Administrator
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01-24-2022, 07:56 PM
#15
Archived author: Pursche • Posted: 2022-01-24T19:56:03.283000+00:00
Original source

<@!213383518842126336> Yes, but at least for mh2o the orientation is already in the UVs. All we do is scroll the whole texture a certain direction for the same patch of lava and it looks fine.
rektbyfaith
01-24-2022, 07:56 PM #15

Archived author: Pursche • Posted: 2022-01-24T19:56:03.283000+00:00
Original source

<@!213383518842126336> Yes, but at least for mh2o the orientation is already in the UVs. All we do is scroll the whole texture a certain direction for the same patch of lava and it looks fine.

rektbyfaith
Administrator
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01-24-2022, 07:56 PM
#16
Archived author: Pursche • Posted: 2022-01-24T19:56:27.779000+00:00
Original source

I know for a fact that the terrain mh2o looked poorly scaled in the version of noggit we had lying around.
rektbyfaith
01-24-2022, 07:56 PM #16

Archived author: Pursche • Posted: 2022-01-24T19:56:27.779000+00:00
Original source

I know for a fact that the terrain mh2o looked poorly scaled in the version of noggit we had lying around.

rektbyfaith
Administrator
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01-24-2022, 07:56 PM
#17
Archived author: Titi • Posted: 2022-01-24T19:56:50.759000+00:00
Original source

hm for MLIQ we only have u,v,height
rektbyfaith
01-24-2022, 07:56 PM #17

Archived author: Titi • Posted: 2022-01-24T19:56:50.759000+00:00
Original source

hm for MLIQ we only have u,v,height

rektbyfaith
Administrator
0
01-24-2022, 07:57 PM
#18
Archived author: Pursche • Posted: 2022-01-24T19:57:50.072000+00:00
Original source

Yeah that should be fine
rektbyfaith
01-24-2022, 07:57 PM #18

Archived author: Pursche • Posted: 2022-01-24T19:57:50.072000+00:00
Original source

Yeah that should be fine

rektbyfaith
Administrator
0
01-24-2022, 08:05 PM
#19
Archived author: Pursche • Posted: 2022-01-24T20:05:06.424000+00:00
Original source

https://github.com/novuscore/NovusCore-C...nderer.cpp

Line 460 and 518 is how we handle it if there are vertex UVs.
[Embed: NovusCore-Client/WaterRenderer.cpp at master · novuscore/NovusCore-...]
A client for showcasing the NovusCore engine functionality using World of Warcraft as an inspiration to benchmark - NovusCore-Client/WaterRenderer.cpp at master · novuscore/NovusCore-Client
https://github.com/novuscore/NovusCore-C...nderer.cpp
rektbyfaith
01-24-2022, 08:05 PM #19

Archived author: Pursche • Posted: 2022-01-24T20:05:06.424000+00:00
Original source

https://github.com/novuscore/NovusCore-C...nderer.cpp

Line 460 and 518 is how we handle it if there are vertex UVs.
[Embed: NovusCore-Client/WaterRenderer.cpp at master · novuscore/NovusCore-...]
A client for showcasing the NovusCore engine functionality using World of Warcraft as an inspiration to benchmark - NovusCore-Client/WaterRenderer.cpp at master · novuscore/NovusCore-Client
https://github.com/novuscore/NovusCore-C...nderer.cpp

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