[DiscordArchive] mapid on a unit is stored in its highguid no?
[DiscordArchive] mapid on a unit is stored in its highguid no?
Archived author: Azarchius • Posted: 2021-12-18T19:39:04.662000+00:00
Original source
but from experience it's a client limitation, if it's GUIDs, I will immediately give up on tackling it
Archived author: Foe • Posted: 2021-12-18T19:39:44.161000+00:00
Original source
Never went above the cap, our project sticks to the limit and recycles instead ♂️
Archived author: Azarchius • Posted: 2021-12-18T19:40:04.445000+00:00
Original source
we don't have arbitrary item entries
Archived author: Azarchius • Posted: 2021-12-18T19:40:12.174000+00:00
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item entry is slot * 1,000,000 + displayid
Archived author: Azarchius • Posted: 2021-12-18T19:40:33.579000+00:00
Original source
so we generate every slot (that actually works & would appear somewhere on your model) for every displayid
Archived author: Azarchius • Posted: 2021-12-18T19:41:07.431000+00:00
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this is fine since there's only 13 possible slots including ranged types
Archived author: Azarchius • Posted: 2021-12-18T19:41:15.071000+00:00
Original source
also I meant 14 million not 34 million
Archived author: Azarchius • Posted: 2021-12-18T19:55:39.714000+00:00
Original source
but yeah, anyway, I was just wondering if anyone knew whether it makes sense that an item entry would be limited to around 14m, if no one knows, s'ok, I'll try and look deeper
Archived author: Foe • Posted: 2021-12-18T19:57:40.459000+00:00
Original source
I would think it's a client limit
Archived author: Lucifer • Posted: 2021-12-18T20:06:01.602000+00:00
Original source
it is possible modify blizzard_addon files? (it has some protection to modify)