[DiscordArchive] Hi. Been trying to patch in a revamped weapon into LK and running into a problem where polys will be
[DiscordArchive] Hi. Been trying to patch in a revamped weapon into LK and running into a problem where polys will be
![[Image: unknown.png?ex=690c8fb0&is=690b3e30&hm=1...e13b82312&]](https://cdn.discordapp.com/attachments/415944535718494208/919198903134466089/unknown.png?ex=690c8fb0&is=690b3e30&hm=157586e244483c4ae39408b16128815564bf31f127a7e0d85232deae13b82312&)
Archived author: Grums • Posted: 2021-12-11T12:08:16.601000+00:00
Original source
Hi. Been trying to patch in a revamped weapon into LK and running into a problem where polys will be missing and/or deformed in-game but in modelviewer it displays perfectly fine, and there's nothing obviously wrong in Blender - it's not a case of flipped normals, or instance. It only seems to be happening to the hilt of this sword, though. Any ideas?
![[Image: unknown.png?ex=690c8fb0&is=690b3e30&hm=1...e13b82312&]](https://cdn.discordapp.com/attachments/415944535718494208/919198903134466089/unknown.png?ex=690c8fb0&is=690b3e30&hm=157586e244483c4ae39408b16128815564bf31f127a7e0d85232deae13b82312&)