[DiscordArchive] they are fundamentally very different file formats, but there are adt->obj converters and from there
[DiscordArchive] they are fundamentally very different file formats, but there are adt->obj converters and from there
Archived author: <o> • Posted: 2021-11-13T10:44:17.467000+00:00
Original source
they are fundamentally very different file formats, but there are adt->obj converters and from there you can of course put it into wbs or an m2 converter. can't say how good the result would be, what are you trying to achieve?
Archived author: <o> • Posted: 2021-11-13T10:46:13.020000+00:00
Original source
think your biggest concern would be how big the generated texture would become if you're trying to make a big area, i'm not too up to date with how well converters can optimize that
Archived author: Nix • Posted: 2021-11-13T11:04:08.812000+00:00
Original source
I suppose you could take all the vertices and calculate their x & y (z is in the height map) then construct WMO groups from either all chunks or sets of chunks