Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] If you had 2 triangles before and you have 4 now, then you've doubled the resolution?

[DiscordArchive] If you had 2 triangles before and you have 4 now, then you've doubled the resolution?

[DiscordArchive] If you had 2 triangles before and you have 4 now, then you've doubled the resolution?

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rektbyfaith
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11-08-2021, 10:51 PM
#1
Archived author: Nix • Posted: 2021-11-08T22:51:34.811000+00:00
Original source

If you had 2 triangles before and you have 4 now, then you've doubled the resolution?
rektbyfaith
11-08-2021, 10:51 PM #1

Archived author: Nix • Posted: 2021-11-08T22:51:34.811000+00:00
Original source

If you had 2 triangles before and you have 4 now, then you've doubled the resolution?

rektbyfaith
Administrator
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11-08-2021, 10:51 PM
#2
Archived author: Skarn • Posted: 2021-11-08T22:51:36.505000+00:00
Original source

not a big amout, just to rearrange the grid
rektbyfaith
11-08-2021, 10:51 PM #2

Archived author: Skarn • Posted: 2021-11-08T22:51:36.505000+00:00
Original source

not a big amout, just to rearrange the grid

rektbyfaith
Administrator
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11-08-2021, 10:52 PM
#3
Archived author: Nix • Posted: 2021-11-08T22:52:07.017000+00:00
Original source

I don't believe wow does any LODing on the terrain beyond the low resolution heightmap for background terrain
rektbyfaith
11-08-2021, 10:52 PM #3

Archived author: Nix • Posted: 2021-11-08T22:52:07.017000+00:00
Original source

I don't believe wow does any LODing on the terrain beyond the low resolution heightmap for background terrain

rektbyfaith
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11-08-2021, 10:52 PM
#4
Archived author: Nix • Posted: 2021-11-08T22:52:16.194000+00:00
Original source

but why would you increase the resolution of your heightmap beyond what you need?
rektbyfaith
11-08-2021, 10:52 PM #4

Archived author: Nix • Posted: 2021-11-08T22:52:16.194000+00:00
Original source

but why would you increase the resolution of your heightmap beyond what you need?

rektbyfaith
Administrator
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11-08-2021, 10:52 PM
#5
Archived author: Skarn • Posted: 2021-11-08T22:52:44.544000+00:00
Original source

I am not saying just through away the inner vertex and only use corner vertices. I am saying arrange the grid in a way that it accommodates about the same number of vertices (about the same, not exactly the same).
rektbyfaith
11-08-2021, 10:52 PM #5

Archived author: Skarn • Posted: 2021-11-08T22:52:44.544000+00:00
Original source

I am not saying just through away the inner vertex and only use corner vertices. I am saying arrange the grid in a way that it accommodates about the same number of vertices (about the same, not exactly the same).

rektbyfaith
Administrator
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11-08-2021, 10:53 PM
#6
Archived author: Skarn • Posted: 2021-11-08T22:53:21.827000+00:00
Original source

It does not. By in the times that it was written they might have considered it. As ROAM was the go to optimization back then
rektbyfaith
11-08-2021, 10:53 PM #6

Archived author: Skarn • Posted: 2021-11-08T22:53:21.827000+00:00
Original source

It does not. By in the times that it was written they might have considered it. As ROAM was the go to optimization back then

rektbyfaith
Administrator
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11-08-2021, 10:53 PM
#7
Archived author: Nix • Posted: 2021-11-08T22:53:32.817000+00:00
Original source

I'm unsure how you want to rearrange it with roughly the same vertices with a "smoother" / equal or higher resolution height map
rektbyfaith
11-08-2021, 10:53 PM #7

Archived author: Nix • Posted: 2021-11-08T22:53:32.817000+00:00
Original source

I'm unsure how you want to rearrange it with roughly the same vertices with a "smoother" / equal or higher resolution height map

rektbyfaith
Administrator
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11-08-2021, 10:53 PM
#8
Archived author: Skarn • Posted: 2021-11-08T22:53:40.368000+00:00
Original source

right now this kind of grid is not favored in game dev at all
rektbyfaith
11-08-2021, 10:53 PM #8

Archived author: Skarn • Posted: 2021-11-08T22:53:40.368000+00:00
Original source

right now this kind of grid is not favored in game dev at all

rektbyfaith
Administrator
0
11-08-2021, 10:53 PM
#9
Archived author: Nix • Posted: 2021-11-08T22:53:48.737000+00:00
Original source

but general game dev sucks, nothing is about making things fast nor compact. I wouldn't trust the average game dev with anything
rektbyfaith
11-08-2021, 10:53 PM #9

Archived author: Nix • Posted: 2021-11-08T22:53:48.737000+00:00
Original source

but general game dev sucks, nothing is about making things fast nor compact. I wouldn't trust the average game dev with anything

rektbyfaith
Administrator
0
11-08-2021, 10:54 PM
#10
Archived author: Skarn • Posted: 2021-11-08T22:54:40.723000+00:00
Original source

this grid has disasdvantages when you sculpt. If you ever compare sculpting in Noggit or e.g. Blender, you'd get the difference. This grid tends to do spikes when sculpted.
rektbyfaith
11-08-2021, 10:54 PM #10

Archived author: Skarn • Posted: 2021-11-08T22:54:40.723000+00:00
Original source

this grid has disasdvantages when you sculpt. If you ever compare sculpting in Noggit or e.g. Blender, you'd get the difference. This grid tends to do spikes when sculpted.

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