[DiscordArchive] If you had 2 triangles before and you have 4 now, then you've doubled the resolution?
[DiscordArchive] If you had 2 triangles before and you have 4 now, then you've doubled the resolution?
Archived author: Nix • Posted: 2021-11-08T22:51:34.811000+00:00
Original source
If you had 2 triangles before and you have 4 now, then you've doubled the resolution?
Archived author: Skarn • Posted: 2021-11-08T22:51:36.505000+00:00
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not a big amout, just to rearrange the grid
Archived author: Nix • Posted: 2021-11-08T22:52:07.017000+00:00
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I don't believe wow does any LODing on the terrain beyond the low resolution heightmap for background terrain
Archived author: Nix • Posted: 2021-11-08T22:52:16.194000+00:00
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but why would you increase the resolution of your heightmap beyond what you need?
Archived author: Skarn • Posted: 2021-11-08T22:52:44.544000+00:00
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I am not saying just through away the inner vertex and only use corner vertices. I am saying arrange the grid in a way that it accommodates about the same number of vertices (about the same, not exactly the same).
Archived author: Skarn • Posted: 2021-11-08T22:53:21.827000+00:00
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It does not. By in the times that it was written they might have considered it. As ROAM was the go to optimization back then
Archived author: Nix • Posted: 2021-11-08T22:53:32.817000+00:00
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I'm unsure how you want to rearrange it with roughly the same vertices with a "smoother" / equal or higher resolution height map
Archived author: Skarn • Posted: 2021-11-08T22:53:40.368000+00:00
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right now this kind of grid is not favored in game dev at all
Archived author: Nix • Posted: 2021-11-08T22:53:48.737000+00:00
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but general game dev sucks, nothing is about making things fast nor compact. I wouldn't trust the average game dev with anything
Archived author: Skarn • Posted: 2021-11-08T22:54:40.723000+00:00
Original source
this grid has disasdvantages when you sculpt. If you ever compare sculpting in Noggit or e.g. Blender, you'd get the difference. This grid tends to do spikes when sculpted.