Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] someone know how to add more than 1 spell visual effect to one spell?

[DiscordArchive] someone know how to add more than 1 spell visual effect to one spell?

[DiscordArchive] someone know how to add more than 1 spell visual effect to one spell?

rektbyfaith
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10-21-2021, 02:06 PM
#1
Archived author: ayahne • Posted: 2021-10-21T14:06:03.015000+00:00
Original source

someone know how to add more than 1 spell visual effect to one spell?
rektbyfaith
10-21-2021, 02:06 PM #1

Archived author: ayahne • Posted: 2021-10-21T14:06:03.015000+00:00
Original source

someone know how to add more than 1 spell visual effect to one spell?

rektbyfaith
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10-21-2021, 02:19 PM
#2
Archived author: <o> • Posted: 2021-10-21T14:19:05.062000+00:00
Original source

`SpellVisualKitModelattach.dbc`? If i understand the question correctly
rektbyfaith
10-21-2021, 02:19 PM #2

Archived author: <o> • Posted: 2021-10-21T14:19:05.062000+00:00
Original source

`SpellVisualKitModelattach.dbc`? If i understand the question correctly

rektbyfaith
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10-21-2021, 02:23 PM
#3
Archived author: ayahne • Posted: 2021-10-21T14:23:49.049000+00:00
Original source

i am able to add like some types of flames to one model with that?
rektbyfaith
10-21-2021, 02:23 PM #3

Archived author: ayahne • Posted: 2021-10-21T14:23:49.049000+00:00
Original source

i am able to add like some types of flames to one model with that?

rektbyfaith
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10-21-2021, 02:26 PM
#4
Archived author: <o> • Posted: 2021-10-21T14:26:10.083000+00:00
Original source

Not to the missile I think, SpellVisualKitModelAttach is an extension of SpellVisualKit, so the normal *Kit fields in SpellVisual
rektbyfaith
10-21-2021, 02:26 PM #4

Archived author: <o> • Posted: 2021-10-21T14:26:10.083000+00:00
Original source

Not to the missile I think, SpellVisualKitModelAttach is an extension of SpellVisualKit, so the normal *Kit fields in SpellVisual

rektbyfaith
Administrator
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10-21-2021, 02:26 PM
#5
Archived author: <o> • Posted: 2021-10-21T14:26:40.109000+00:00
Original source

missiles are handled separately, there are a few fields right in SpellVisual that can do things with them
rektbyfaith
10-21-2021, 02:26 PM #5

Archived author: <o> • Posted: 2021-10-21T14:26:40.109000+00:00
Original source

missiles are handled separately, there are a few fields right in SpellVisual that can do things with them

rektbyfaith
Administrator
0
10-21-2021, 02:26 PM
#6
Archived author: <o> • Posted: 2021-10-21T14:26:50.165000+00:00
Original source

not sure if it supports multiple models, but I haven't used it very much
rektbyfaith
10-21-2021, 02:26 PM #6

Archived author: <o> • Posted: 2021-10-21T14:26:50.165000+00:00
Original source

not sure if it supports multiple models, but I haven't used it very much

rektbyfaith
Administrator
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10-21-2021, 02:40 PM
#7
Archived author: ayahne • Posted: 2021-10-21T14:40:42.833000+00:00
Original source

will try thanks
rektbyfaith
10-21-2021, 02:40 PM #7

Archived author: ayahne • Posted: 2021-10-21T14:40:42.833000+00:00
Original source

will try thanks

rektbyfaith
Administrator
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10-21-2021, 02:41 PM
#8
Archived author: ayahne • Posted: 2021-10-21T14:41:05.472000+00:00
Original source

those might open my doors for my inhead ideas
rektbyfaith
10-21-2021, 02:41 PM #8

Archived author: ayahne • Posted: 2021-10-21T14:41:05.472000+00:00
Original source

those might open my doors for my inhead ideas

rektbyfaith
Administrator
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10-21-2021, 05:43 PM
#9
Archived author: Spector • Posted: 2021-10-21T17:43:52.308000+00:00
Original source

I'm talking about switching aninmation Id of a model so a mount has wings when flying. Like hearthsteed
rektbyfaith
10-21-2021, 05:43 PM #9

Archived author: Spector • Posted: 2021-10-21T17:43:52.308000+00:00
Original source

I'm talking about switching aninmation Id of a model so a mount has wings when flying. Like hearthsteed

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