Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I went over the examples, especially 'PingPong.lua' which I found useful. However, I'm still a littl

[DiscordArchive] I went over the examples, especially 'PingPong.lua' which I found useful. However, I'm still a littl

[DiscordArchive] I went over the examples, especially 'PingPong.lua' which I found useful. However, I'm still a littl

rektbyfaith
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10-03-2021, 09:35 PM
#1
Archived author: Stormblade • Posted: 2021-10-03T21:35:07.536000+00:00
Original source

I went over the examples, especially 'PingPong.lua' which I found useful. However, I'm still a little rusty. I get that `AIO.Msg():Add("PingPong", "pong"):Send(player)` sends information to the client and perhaps `AIO.Msg():Add("PingPong", "ping"):Send()` sends information to the server. What would that look like on the client and server-side though? How do I ultimately use the information after it's supposedly sent?
rektbyfaith
10-03-2021, 09:35 PM #1

Archived author: Stormblade • Posted: 2021-10-03T21:35:07.536000+00:00
Original source

I went over the examples, especially 'PingPong.lua' which I found useful. However, I'm still a little rusty. I get that `AIO.Msg():Add("PingPong", "pong"):Send(player)` sends information to the client and perhaps `AIO.Msg():Add("PingPong", "ping"):Send()` sends information to the server. What would that look like on the client and server-side though? How do I ultimately use the information after it's supposedly sent?

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