[DiscordArchive] You mean as in building the maps?
[DiscordArchive] You mean as in building the maps?
Archived author: intra • Posted: 2021-08-02T14:14:18.730000+00:00
Original source
You mean as in building the maps?
Archived author: stoneharry • Posted: 2021-08-02T14:15:11.163000+00:00
Original source
Yes, but the map extractor needs to correctly pickup your custom map data
Archived author: stoneharry • Posted: 2021-08-02T14:15:18.319000+00:00
Original source
And run without any errors
Archived author: stoneharry • Posted: 2021-08-02T14:21:33.793000+00:00
Original source
There is also a `areatrigger_teleport` server side SQL table
Archived author: intra • Posted: 2021-08-02T14:22:49.628000+00:00
Original source
Yeah, I've made sure to cover that one as well. Tried re-extracting maps but with little success. Will revisit the issue a bit later with a fresh mind, could be I'm doing a stupid mistake somewhere
Archived author: stoneharry • Posted: 2021-08-02T14:24:27.774000+00:00
Original source
It's not always obvious what data the map extractor has picked up. If I was debugging this I would probably put a breakpoint on the areatrigger server packet handler and check that the client is sending the request and if any validations are failing server side
Archived author: stoneharry • Posted: 2021-08-02T14:26:13.606000+00:00
Original source
you can attach a debugger to a running process in visual studio with ctrl shift P I think it is
Archived author: intra • Posted: 2021-08-02T14:28:54.328000+00:00
Original source
what if the map in question is wdt referencing only one .wmo file? (no adts) Does it still utilize `maps` data for that?
Archived author: stoneharry • Posted: 2021-08-02T14:29:29.387000+00:00
Original source
No idea. I always have ADTs even when my maps are basically a single WMO
Archived author: Nix • Posted: 2021-08-02T14:33:18.577000+00:00
Original source
I suppose it is possible TC might not generate all the data required for such a map