Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] I'm getting ```SSL Handshake failed stream truncated``` as well as BLZ51901016 error when logging in

[DiscordArchive] I'm getting ```SSL Handshake failed stream truncated``` as well as BLZ51901016 error when logging in

[DiscordArchive] I'm getting ```SSL Handshake failed stream truncated``` as well as BLZ51901016 error when logging in

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rektbyfaith
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0
09-22-2025, 06:35 PM
#11
Archived author: ModoX • Posted: 2025-09-22T18:35:30.182000+00:00
Original source

not from us at least, there should be generic lets encrypt guides
rektbyfaith
09-22-2025, 06:35 PM #11

Archived author: ModoX • Posted: 2025-09-22T18:35:30.182000+00:00
Original source

not from us at least, there should be generic lets encrypt guides

rektbyfaith
Administrator
0
09-22-2025, 06:38 PM
#12
Archived author: Sicalicious • Posted: 2025-09-22T18:38:54.454000+00:00
Original source

I made a little video you can find on YouTube just search TWW public tutorial. It’s pretty painless to do
rektbyfaith
09-22-2025, 06:38 PM #12

Archived author: Sicalicious • Posted: 2025-09-22T18:38:54.454000+00:00
Original source

I made a little video you can find on YouTube just search TWW public tutorial. It’s pretty painless to do

rektbyfaith
Administrator
0
09-22-2025, 06:41 PM
#13
Archived author: SirDJCat • Posted: 2025-09-22T18:41:07.161000+00:00
Original source

oh sweet, i'll check it out
rektbyfaith
09-22-2025, 06:41 PM #13

Archived author: SirDJCat • Posted: 2025-09-22T18:41:07.161000+00:00
Original source

oh sweet, i'll check it out

rektbyfaith
Administrator
0
09-22-2025, 07:13 PM
#14
Archived author: Vel • Posted: 2025-09-22T19:13:29.651000+00:00
Original source

Is it possible to unlock all transmog appearances "by default"? Meaning if you create new character, you'd already have every appearance accessible in the transmogryfier? I set the `TransmogPlayerConditionID` in ItemAppearance to 0, but I guess that just allows all items to be actually unlocked (so conditions like races for heritage armors doesn't count). But I'd like to actually literally already "give" all those mogs to the players on character create. I know I can use add item appearance method on character create, but even with like few hundreds items it creates quite heavy performance spike.
rektbyfaith
09-22-2025, 07:13 PM #14

Archived author: Vel • Posted: 2025-09-22T19:13:29.651000+00:00
Original source

Is it possible to unlock all transmog appearances "by default"? Meaning if you create new character, you'd already have every appearance accessible in the transmogryfier? I set the `TransmogPlayerConditionID` in ItemAppearance to 0, but I guess that just allows all items to be actually unlocked (so conditions like races for heritage armors doesn't count). But I'd like to actually literally already "give" all those mogs to the players on character create. I know I can use add item appearance method on character create, but even with like few hundreds items it creates quite heavy performance spike.

rektbyfaith
Administrator
0
09-22-2025, 07:22 PM
#15
Archived author: Boka • Posted: 2025-09-22T19:22:15.896000+00:00
Original source

I think any other method, if it exists, would create the same load. It's all about the bitArray structure—most likely, the check for whether a player has a particular transformation is based on an unoptimized algorithm.
rektbyfaith
09-22-2025, 07:22 PM #15

Archived author: Boka • Posted: 2025-09-22T19:22:15.896000+00:00
Original source

I think any other method, if it exists, would create the same load. It's all about the bitArray structure—most likely, the check for whether a player has a particular transformation is based on an unoptimized algorithm.

rektbyfaith
Administrator
0
09-22-2025, 07:28 PM
#16
Archived author: Vel • Posted: 2025-09-22T19:28:23.833000+00:00
Original source

Hmh, so that means the only optimal solution would be to just make some asynchronous function that would add 1 appearance per 500ms or something like that. Going through it would take around nearly 8 hours per player.
rektbyfaith
09-22-2025, 07:28 PM #16

Archived author: Vel • Posted: 2025-09-22T19:28:23.833000+00:00
Original source

Hmh, so that means the only optimal solution would be to just make some asynchronous function that would add 1 appearance per 500ms or something like that. Going through it would take around nearly 8 hours per player.

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