[DiscordArchive] I'm kinda confused, the client computes at's path either by having splines set or sending a repath p
[DiscordArchive] I'm kinda confused, the client computes at's path either by having splines set or sending a repath p
Archived author: Telegrill • Posted: 2025-08-22T20:07:20.342000+00:00
Original source
I'm kinda confused, the client computes at's path either by having splines set or sending a repath packet, which is now part of UF instead, basically forcing movement to start by then?
Archived author: Telegrill • Posted: 2025-08-22T20:08:51.721000+00:00
Original source
trying to conceive how this works for certain areatriggers which do not move for a certain amount of time even though their elapsedmovement is 0, and then move afterwards, say it should arrive dest in 10s, but it's stagnant for the first 250ms, does it mean that it'll take 9.75s to reach dest, or standard 10s regardless of that wait time?