[DiscordArchive] hmmmm what i know from quest_objective table is that Armor Polished objective is id=284736 but i'm
[DiscordArchive] hmmmm what i know from quest_objective table is that Armor Polished objective is id=284736 but i'm
Archived author: Tea • Posted: 2024-12-04T18:23:08.581000+00:00
Original source
<https://github.com/TrinityCore/SpellWork>
Archived author: Marsifid • Posted: 2024-12-04T18:23:19.122000+00:00
Original source
thx
Archived author: Sicalicious • Posted: 2024-12-04T18:56:19.338000+00:00
Original source
Are gameobjects type 43 not able to be type 5 instead? I’m trying to figure out anniversary objects and I removed the phases from ‘gameobject’ (which 1/2 the objects that are 43 are showing as intended) but some objects like “center pavilion tent” 459440 seem to be on either a timer or trigger of some sort. Roughly every 2 minutes the object appears for a fraction of a second then disappears. I tried changing it from type 43 to type 5 but that just causes crashes now when it appears
Archived author: Northstrider • Posted: 2024-12-04T19:01:19.830000+00:00
Original source
Never ever touch the gameobject_template
Archived author: Telegrill • Posted: 2024-12-04T19:09:51.473000+00:00
Original source
they're a certain type for a reason
Archived author: Telegrill • Posted: 2024-12-04T19:10:46.390000+00:00
Original source
many world event objects' visuals are now hidden due to missing implementation
Archived author: Telegrill • Posted: 2024-12-04T19:11:19.002000+00:00
Original source
there's a very recent db2 that they use to recycle ids and change their displayids and sizes based on holiday
Archived author: Telegrill • Posted: 2024-12-04T19:11:48.907000+00:00
Original source
chests from delves also use this db2
Archived author: Tea • Posted: 2024-12-04T19:12:05.724000+00:00
Original source
name
Archived author: Sicalicious • Posted: 2024-12-04T19:12:19.048000+00:00
Original source
It’s just very odd how they appear and disappear while all the others of the same type from that sniff stay always