[Archive] Fel reaver tonk(reskin)
[Archive] Fel reaver tonk(reskin)
Quote: This is to replace the green tonk, to go with the 'dark iron' skin for the purple tonk.
MPQ here(includes both dark iron and fel tonk):
http://www.wikiupload.com/download_page.php?id=188969
Suggestions/crits welcome.
Archived author: Pinkhair • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: This is to replace the green tonk, to go with the 'dark iron' skin for the purple tonk.
MPQ here(includes both dark iron and fel tonk):
http://www.wikiupload.com/download_page.php?id=188969
Suggestions/crits welcome.
Quote: Oh wow that looks sick, nice job, +rep
but would be even better is if you also scaled up the tonks from toy looking to say mount size?
Archived author: kody_ • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: Oh wow that looks sick, nice job, +rep
but would be even better is if you also scaled up the tonks from toy looking to say mount size?
Quote: Thanks! I'm actually looking into that- I want to replace my mechanostrider with a tonk. Haven't been able to yet, though >.<
Archived author: Pinkhair • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: Thanks! I'm actually looking into that- I want to replace my mechanostrider with a tonk. Haven't been able to yet, though >.<
Quote: What would be cool is if you made it so that your gnome is positioned inside of the model so as that it looks like its in the tonk, I think im gonna make a gnome>this tank just so I can see what it looks like in game
Archived author: kody_ • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: What would be cool is if you made it so that your gnome is positioned inside of the model so as that it looks like its in the tonk, I think im gonna make a gnome>this tank just so I can see what it looks like in game
Quote: That is what I'd like to do, but so far I've been unsuccessful at figuring out how to set the attachment point for a rider...
You can see the problem:
Archived author: Pinkhair • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: That is what I'd like to do, but so far I've been unsuccessful at figuring out how to set the attachment point for a rider...
You can see the problem:
Quote: Well, on the bright side the rider isn't floating in space like pretty much any model with an arm. Still no luck getting it into the RIGHT place though.
Archived author: Pinkhair • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: Well, on the bright side the rider isn't floating in space like pretty much any model with an arm. Still no luck getting it into the RIGHT place though.
Quote: If you can just figure out how to change the mechanostriders scale it wouldnt be a problem you look like your right in the middle so if the scale was bigger youd be in the tank, also when I did a mechanostrider>tonk on my computer the gnome didnt even show up at all
Archived author: kody_ • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: If you can just figure out how to change the mechanostriders scale it wouldnt be a problem you look like your right in the middle so if the scale was bigger youd be in the tank, also when I did a mechanostrider>tonk on my computer the gnome didnt even show up at all
Quote: the gnome would be in the tonk, but centered so their head was embedded in the cannon- not the best image >.<
Archived author: Pinkhair • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: the gnome would be in the tonk, but centered so their head was embedded in the cannon- not the best image >.<
Quote: Dude thats awesome
Archived author: Xepher • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: Dude thats awesome
Quote: Very cool
Archived author: Errage • Posted: 2025-11-04T12:05:31.534686
Original source
Quote: Very cool