Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] No, I was told to do the build directly, I thought it was strange, I did the same as during installa

[DiscordArchive] No, I was told to do the build directly, I thought it was strange, I did the same as during installa

[DiscordArchive] No, I was told to do the build directly, I thought it was strange, I did the same as during installa

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rektbyfaith
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0
09-18-2023, 03:06 PM
#1
Archived author: Exilium • Posted: 2023-09-18T15:06:52.880000+00:00
Original source

No, I was told to do the build directly, I thought it was strange, I did the same as during installation, I configured + generated?
rektbyfaith
09-18-2023, 03:06 PM #1

Archived author: Exilium • Posted: 2023-09-18T15:06:52.880000+00:00
Original source

No, I was told to do the build directly, I thought it was strange, I did the same as during installation, I configured + generated?

rektbyfaith
Administrator
0
09-18-2023, 03:18 PM
#2
Archived author: Exilium • Posted: 2023-09-18T15:18:50.956000+00:00
Original source

```
Generating project "game.vcxproj" completed -- FAILED.```
rektbyfaith
09-18-2023, 03:18 PM #2

Archived author: Exilium • Posted: 2023-09-18T15:18:50.956000+00:00
Original source

```
Generating project "game.vcxproj" completed -- FAILED.```

rektbyfaith
Administrator
0
09-18-2023, 03:19 PM
#3
Archived author: Exilium • Posted: 2023-09-18T15:19:26.927000+00:00
Original source

```
Error LNK2019 unresolved external symbol "public: void __cdecl lfg::LFGMgr::ToggleSoloLFG(void)" (?ToggleSoloLFG@LFGMgr@lfg@@QEAAXXZ) referenced in function "public: virtual void __cdecl lfg_solo::OnLogin(class Player) *,bool)" (?OnLogin@lfg_solo@@UEAAXPEAVPlayer@@_N@Z) worldserver C:\Users\server\Desktop\Neltharius\Build\src\server\worldserver\scripts.lib(Lfg_Solo.obj) 1``` (and I used cmake before)
rektbyfaith
09-18-2023, 03:19 PM #3

Archived author: Exilium • Posted: 2023-09-18T15:19:26.927000+00:00
Original source

```
Error LNK2019 unresolved external symbol "public: void __cdecl lfg::LFGMgr::ToggleSoloLFG(void)" (?ToggleSoloLFG@LFGMgr@lfg@@QEAAXXZ) referenced in function "public: virtual void __cdecl lfg_solo::OnLogin(class Player) *,bool)" (?OnLogin@lfg_solo@@UEAAXPEAVPlayer@@_N@Z) worldserver C:\Users\server\Desktop\Neltharius\Build\src\server\worldserver\scripts.lib(Lfg_Solo.obj) 1``` (and I used cmake before)

rektbyfaith
Administrator
0
09-18-2023, 03:21 PM
#4
Archived author: Tea • Posted: 2023-09-18T15:21:51.677000+00:00
Original source

thats not strange to me, game failed to compile so worldserver (which depends on game) fails too
rektbyfaith
09-18-2023, 03:21 PM #4

Archived author: Tea • Posted: 2023-09-18T15:21:51.677000+00:00
Original source

thats not strange to me, game failed to compile so worldserver (which depends on game) fails too

rektbyfaith
Administrator
0
09-18-2023, 03:23 PM
#5
Archived author: M'Dic • Posted: 2023-09-18T15:23:19.496000+00:00
Original source

Usually when it failes for me like that its because of either cmake isnt ran or not being added in the scriptloader.
rektbyfaith
09-18-2023, 03:23 PM #5

Archived author: M'Dic • Posted: 2023-09-18T15:23:19.496000+00:00
Original source

Usually when it failes for me like that its because of either cmake isnt ran or not being added in the scriptloader.

rektbyfaith
Administrator
0
09-18-2023, 03:23 PM
#6
Archived author: Exilium • Posted: 2023-09-18T15:23:29.364000+00:00
Original source

so the main error is this?
rektbyfaith
09-18-2023, 03:23 PM #6

Archived author: Exilium • Posted: 2023-09-18T15:23:29.364000+00:00
Original source

so the main error is this?

rektbyfaith
Administrator
0
09-18-2023, 03:24 PM
#7
Archived author: Exilium • Posted: 2023-09-18T15:24:13.422000+00:00
Original source

```cpp
void AddLfgSoloScripts();

// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
AddLfgSoloScripts();
}
```
rektbyfaith
09-18-2023, 03:24 PM #7

Archived author: Exilium • Posted: 2023-09-18T15:24:13.422000+00:00
Original source

```cpp
void AddLfgSoloScripts();

// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
AddLfgSoloScripts();
}
```

rektbyfaith
Administrator
0
09-18-2023, 03:24 PM
#8
Archived author: Exilium • Posted: 2023-09-18T15:24:50.824000+00:00
Original source

this is the scriptloader container
rektbyfaith
09-18-2023, 03:24 PM #8

Archived author: Exilium • Posted: 2023-09-18T15:24:50.824000+00:00
Original source

this is the scriptloader container

rektbyfaith
Administrator
0
09-18-2023, 03:25 PM
#9
Archived author: M'Dic • Posted: 2023-09-18T15:25:58.396000+00:00
Original source

Close the solution. Open cmake. Delete the cmake cache, re-run cmake, and then open the solution and compile
rektbyfaith
09-18-2023, 03:25 PM #9

Archived author: M'Dic • Posted: 2023-09-18T15:25:58.396000+00:00
Original source

Close the solution. Open cmake. Delete the cmake cache, re-run cmake, and then open the solution and compile

rektbyfaith
Administrator
0
09-18-2023, 03:26 PM
#10
Archived author: M'Dic • Posted: 2023-09-18T15:26:28.531000+00:00
Original source

If that doesnt work then either you messed up somewhere when refactoring. Like a missing include somewhere or something
rektbyfaith
09-18-2023, 03:26 PM #10

Archived author: M'Dic • Posted: 2023-09-18T15:26:28.531000+00:00
Original source

If that doesnt work then either you messed up somewhere when refactoring. Like a missing include somewhere or something

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