Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] use default player collision height? do a getheight on every step then at the end of calculation no

[DiscordArchive] use default player collision height? do a getheight on every step then at the end of calculation no

[DiscordArchive] use default player collision height? do a getheight on every step then at the end of calculation no

rektbyfaith
Administrator
0
07-26-2023, 07:57 AM
#1
Archived author: Tea • Posted: 2023-07-26T07:57:26.359000+00:00
Original source

use default player collision height? do a getheight on every step then at the end of calculation normailze it with the help of pathgenerator?
rektbyfaith
07-26-2023, 07:57 AM #1

Archived author: Tea • Posted: 2023-07-26T07:57:26.359000+00:00
Original source

use default player collision height? do a getheight on every step then at the end of calculation normailze it with the help of pathgenerator?

rektbyfaith
Administrator
0
07-26-2023, 07:58 AM
#2
Archived author: Tea • Posted: 2023-07-26T07:58:16.187000+00:00
Original source

in my opinion handling stopping the movement at walls is more important than fixing it not stopping when you try to throw it off cliffs
rektbyfaith
07-26-2023, 07:58 AM #2

Archived author: Tea • Posted: 2023-07-26T07:58:16.187000+00:00
Original source

in my opinion handling stopping the movement at walls is more important than fixing it not stopping when you try to throw it off cliffs

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