[DiscordArchive] And the flags arent changing when u pickup quest to interact with it?
[DiscordArchive] And the flags arent changing when u pickup quest to interact with it?
Archived author: ModoX • Posted: 2023-06-05T18:13:43.437000+00:00
Original source
And the flags arent changing when u pickup quest to interact with it?
Archived author: Malcrom • Posted: 2023-06-05T18:13:44.823000+00:00
Original source
removing the flag make it clickable
Archived author: Seyden • Posted: 2023-06-05T18:13:47.089000+00:00
Original source
Either flag or something different
Archived author: Seyden • Posted: 2023-06-05T18:14:04.500000+00:00
Original source
There has to be an update in the sniff
Archived author: Malcrom • Posted: 2023-06-05T18:14:12.912000+00:00
Original source
I'll search some mor ein sniff
Archived author: ModoX • Posted: 2023-06-05T18:18:45.447000+00:00
Original source
Its only set for chest though
```c
template<>
class ViewerDependentValue<UF::GameObjectData::FlagsTag>
{
public:
using value_type = UF::GameObjectData::FlagsTag::value_type;
static value_type GetValue(UF::GameObjectData const* gameObjectData, GameObject const* gameObject, Player const* receiver)
{
value_type flags = gameObjectData->Flags;
if (gameObject->GetGoType() == GAMEOBJECT_TYPE_CHEST)
if (gameObject->GetGOInfo()->chest.usegrouplootrules && !gameObject->IsLootAllowedFor(receiver))
flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE;
return flags;
}
};
```
Archived author: ModoX • Posted: 2023-06-05T18:19:28.997000+00:00
Original source
Used for chests so far*
Archived author: ModoX • Posted: 2023-06-05T18:19:57.064000+00:00
Original source
So we may need an update there depending on what malcrom finds in sniff. But my guess is that its about flags for now
Archived author: Malcrom • Posted: 2023-06-05T18:21:32.716000+00:00
Original source
it is a chest
Archived author: Malcrom • Posted: 2023-06-05T18:21:58.030000+00:00
Original source
you loot cooked meat from it