[DiscordArchive] How can I make it so that inside the game you can find .m2 .wmo objects through .lo ob and spawn the
[DiscordArchive] How can I make it so that inside the game you can find .m2 .wmo objects through .lo ob and spawn the
Archived author: Apex • Posted: 2023-02-12T23:13:45.679000+00:00
Original source
How can I make it so that inside the game you can find .m2 .wmo objects through .lo ob and spawn them?
Archived author: Apex • Posted: 2023-02-12T23:13:49.504000+00:00
Original source
help pls)
Archived author: Tea • Posted: 2023-02-12T23:22:56.549000+00:00
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nope, no way
Archived author: Tea • Posted: 2023-02-12T23:23:28.300000+00:00
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that information is not preserved by extractors, only raw geometry
Archived author: Apex • Posted: 2023-02-12T23:26:56.054000+00:00
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and how to make it so that it can be seen and spawned?
Archived author: Tea • Posted: 2023-02-12T23:28:48.569000+00:00
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you cannot (dynamically with worldserver running)
Archived author: Tea • Posted: 2023-02-12T23:29:29.112000+00:00
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you would need to create new gameobject_display_info hotfix for each model
Archived author: Apex • Posted: 2023-02-12T23:33:26.011000+00:00
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do you have any ideas how to do it quickly? Via wow.tools?
Archived author: Seyden • Posted: 2023-02-13T14:08:07.559000+00:00
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Cache tho that’s how we did it back in the day
Archived author: ModoX • Posted: 2023-02-13T14:09:09.308000+00:00
Original source
Cache doesnt give you spawn positions or spells being executed. Only cached wdb data