[DiscordArchive] Ah these etc?
[DiscordArchive] Ah these etc?
Archived author: ModoX • Posted: 2023-01-02T13:33:35.066000+00:00
Original source
Object names generates object names to be used in wpp database
Archived author: ModoX • Posted: 2023-01-02T13:34:42.821000+00:00
Original source
That helps with reading parsed .txt
Wouldmt generate any hotfixes or wpp tables in your case now since thats a bit more advanced stuff
Archived author: Roddan • Posted: 2023-01-02T13:35:45.490000+00:00
Original source
Okay, ```SET @CGUID := SET_VALUE_MANUALLY_HERE;
SET @OGUID := SET_VALUE_MANUALLY_HERE;``` what about these 2? Can I just enter two high value random numbers?
Archived author: ModoX • Posted: 2023-01-02T13:36:51.506000+00:00
Original source
Yep. Our guid ranges are documented in wiki over at https://trinitycore.info for the tables creature and gameobject
[Embed: Trinitycore Wiki]
https://trinitycore.info/
Archived author: Roddan • Posted: 2023-01-02T13:40:42.554000+00:00
Original source
So basically I can choose any number between 1250000-1449999
Archived author: Roddan • Posted: 2023-01-02T13:41:15.567000+00:00
Original source
For creature and 700000-799999 for gameobject
Archived author: ModoX • Posted: 2023-01-02T13:41:27.520000+00:00
Original source
I would recommend using 2250000 for creature
Archived author: ModoX • Posted: 2023-01-02T13:41:49.849000+00:00
Original source
Otherwise you'd be in our range and your stuff gets overwritten if we spawn new stuff
Archived author: Roddan • Posted: 2023-01-02T13:41:57.393000+00:00
Original source
Okay
Archived author: Roddan • Posted: 2023-01-02T13:42:05.897000+00:00
Original source
Sorry for all the questions, new to this haha