[DiscordArchive] if the npc is created by a spell, UPDATE_OBJECT should say it, right?
[DiscordArchive] if the npc is created by a spell, UPDATE_OBJECT should say it, right?
Archived author: Telegrill • Posted: 2021-11-02T14:25:24.677000+00:00
Original source
according to the spell it's set to 0
Archived author: Tea • Posted: 2021-11-02T14:25:44.701000+00:00
Original source
yep, try that again but with a range change in spellmgr
Archived author: Telegrill • Posted: 2021-11-02T14:25:49.878000+00:00
Original source
how is that even possible when there's like 10-15 yards apart from the bomb to the caster
Archived author: Telegrill • Posted: 2021-11-02T14:25:57.267000+00:00
Original source
if I do this Ovahlord will kill me
Archived author: Telegrill • Posted: 2021-11-02T14:26:07.614000+00:00
Original source
<:y_tho:770403425112031245>
Archived author: Tea • Posted: 2021-11-02T14:27:25.526000+00:00
Original source
but do you have other options? that spell will never find anything with 0 range
Archived author: Telegrill • Posted: 2021-11-02T14:27:43.131000+00:00
Original source
well, either hackfix it ignoring the spell, or hackfix it on the spellmgr
Archived author: Telegrill • Posted: 2021-11-02T14:27:46.954000+00:00
Original source
<:clown:770403425158168596>
Archived author: Tea • Posted: 2021-11-02T14:28:19.189000+00:00
Original source
spellmgr hackfix >>>>>>>> spellsystem id hackfix
Archived author: Telegrill • Posted: 2021-11-02T14:29:05.535000+00:00
Original source
gonna SS this to show proof I have no options and someone else gave validation