Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] so the effect ignores cap?

[DiscordArchive] so the effect ignores cap?

[DiscordArchive] so the effect ignores cap?

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rektbyfaith
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03-04-2025, 11:22 PM
#1
Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:14.157000+00:00
Original source

so the effect ignores cap?
rektbyfaith
03-04-2025, 11:22 PM #1

Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:14.157000+00:00
Original source

so the effect ignores cap?

rektbyfaith
Administrator
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03-04-2025, 11:22 PM
#2
Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:23.174000+00:00
Original source

gonna test that
rektbyfaith
03-04-2025, 11:22 PM #2

Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:23.174000+00:00
Original source

gonna test that

rektbyfaith
Administrator
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03-04-2025, 11:33 PM
#3
Archived author: Boka • Posted: 2025-03-04T23:33:45.651000+00:00
Original source

I can guess that the level is checked only at cast from spellbook
You need to prevent it in the script, or make some checks of all auras at level change
rektbyfaith
03-04-2025, 11:33 PM #3

Archived author: Boka • Posted: 2025-03-04T23:33:45.651000+00:00
Original source

I can guess that the level is checked only at cast from spellbook
You need to prevent it in the script, or make some checks of all auras at level change

rektbyfaith
Administrator
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03-04-2025, 11:35 PM
#4
Archived author: Boka • Posted: 2025-03-04T23:35:02.350000+00:00
Original source

Are there some hooks as PlayerScripts::OnLevelChange()
rektbyfaith
03-04-2025, 11:35 PM #4

Archived author: Boka • Posted: 2025-03-04T23:35:02.350000+00:00
Original source

Are there some hooks as PlayerScripts::OnLevelChange()

rektbyfaith
Administrator
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03-04-2025, 11:37 PM
#5
Archived author: BatFan_Attic • Posted: 2025-03-04T23:37:36.878000+00:00
Original source

like i wish i could do more than -100 xp. but doing that glitched the game and causes them to gain levels
rektbyfaith
03-04-2025, 11:37 PM #5

Archived author: BatFan_Attic • Posted: 2025-03-04T23:37:36.878000+00:00
Original source

like i wish i could do more than -100 xp. but doing that glitched the game and causes them to gain levels

rektbyfaith
Administrator
0
03-04-2025, 11:39 PM
#6
Archived author: BatFan_Attic • Posted: 2025-03-04T23:39:04.169000+00:00
Original source

if i could have done that, I could atleast just set up 3 locks and 3 unlocks to counter the negatives
rektbyfaith
03-04-2025, 11:39 PM #6

Archived author: BatFan_Attic • Posted: 2025-03-04T23:39:04.169000+00:00
Original source

if i could have done that, I could atleast just set up 3 locks and 3 unlocks to counter the negatives

rektbyfaith
Administrator
0
03-04-2025, 11:49 PM
#7
Archived author: Boka • Posted: 2025-03-04T23:49:15.515000+00:00
Original source

If I were you, I would do it easier. I wouldn't change the experience rate in the server configs. And in the code where the experience is calculated, I would simply check for the presence of the aura effect on the character.

Here, play as you want, check the level as you want, use custom auras/effects, take into account or not the experience rates in the config.
rektbyfaith
03-04-2025, 11:49 PM #7

Archived author: Boka • Posted: 2025-03-04T23:49:15.515000+00:00
Original source

If I were you, I would do it easier. I wouldn't change the experience rate in the server configs. And in the code where the experience is calculated, I would simply check for the presence of the aura effect on the character.

Here, play as you want, check the level as you want, use custom auras/effects, take into account or not the experience rates in the config.

rektbyfaith
Administrator
0
03-04-2025, 11:52 PM
#8
Archived author: BatFan_Attic • Posted: 2025-03-04T23:52:04.459000+00:00
Original source

i am using applyaura xppct currently, but it doesnt work properly lol
rektbyfaith
03-04-2025, 11:52 PM #8

Archived author: BatFan_Attic • Posted: 2025-03-04T23:52:04.459000+00:00
Original source

i am using applyaura xppct currently, but it doesnt work properly lol

rektbyfaith
Administrator
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03-04-2025, 11:53 PM
#9
Archived author: BatFan_Attic • Posted: 2025-03-04T23:53:25.008000+00:00
Original source

if i knew lua enough, I would set something like/'
rektbyfaith
03-04-2025, 11:53 PM #9

Archived author: BatFan_Attic • Posted: 2025-03-04T23:53:25.008000+00:00
Original source

if i knew lua enough, I would set something like/'

rektbyfaith
Administrator
0
03-04-2025, 11:55 PM
#10
Archived author: BatFan_Attic • Posted: 2025-03-04T23:55:32.547000+00:00
Original source

>if(has spellID & (is level < LevelLockInt))
>> remove spellID2
where id 2 is the level lock
rektbyfaith
03-04-2025, 11:55 PM #10

Archived author: BatFan_Attic • Posted: 2025-03-04T23:55:32.547000+00:00
Original source

>if(has spellID & (is level < LevelLockInt))
>> remove spellID2
where id 2 is the level lock

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