[DiscordArchive] Is there a spell damage modifier for mobs the same way there's a damage modifier for physical damage
[DiscordArchive] Is there a spell damage modifier for mobs the same way there's a damage modifier for physical damage
![[Image: image.png?ex=690c2e01&is=690adc81&hm=7a4...ae0e6bd00&]](https://cdn.discordapp.com/attachments/870722120458600528/1346168115570151504/image.png?ex=690c2e01&is=690adc81&hm=7a479f2e9b22973c2ef2b6537143484ae1bd5eaf79d799e82510d6eae0e6bd00&)
Archived author: Snowcraft • Posted: 2025-03-03T17:11:29.420000+00:00
Original source
Is there a spell damage modifier for mobs the same way there's a damage modifier for physical damage?
![[Image: image.png?ex=690c2e01&is=690adc81&hm=7a4...ae0e6bd00&]](https://cdn.discordapp.com/attachments/870722120458600528/1346168115570151504/image.png?ex=690c2e01&is=690adc81&hm=7a479f2e9b22973c2ef2b6537143484ae1bd5eaf79d799e82510d6eae0e6bd00&)
Archived author: Jerry • Posted: 2025-03-03T17:34:06.302000+00:00
Original source
not really other than SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION, but the current handling is not very accurate
Archived author: Tea • Posted: 2025-03-03T17:36:02.084000+00:00
Original source
its wrong in 335, SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION should make spell scale using autoattack damage
Archived author: stoneharry • Posted: 2025-03-03T17:55:24.330000+00:00
Original source
It's sad so much is broken in 335 and fixed in master
Archived author: Tea • Posted: 2025-03-03T17:59:31.628000+00:00
Original source
well this one is fixed because blz just ships relevant data in db2 files