Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800>Is something hard-coded because you can see that the spacing doesn't match?

[DiscordArchive] <@200677690838220800>Is something hard-coded because you can see that the spacing doesn't match?

[DiscordArchive] <@200677690838220800>Is something hard-coded because you can see that the spacing doesn't match?

rektbyfaith
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07-04-2024, 08:10 AM
#1
Archived author: Krutok • Posted: 2024-07-04T08:10:17.780000+00:00
Original source

<@200677690838220800>Is something hard-coded because you can see that the spacing doesn't match?
rektbyfaith
07-04-2024, 08:10 AM #1

Archived author: Krutok • Posted: 2024-07-04T08:10:17.780000+00:00
Original source

<@200677690838220800>Is something hard-coded because you can see that the spacing doesn't match?

rektbyfaith
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07-04-2024, 08:11 AM
#2
Archived author: Tea • Posted: 2024-07-04T08:11:23.023000+00:00
Original source

spacing is defined in VehicleSeat.dbc so if you want to customize it, you have to create a new Vehicle and VehicleSeat rows
rektbyfaith
07-04-2024, 08:11 AM #2

Archived author: Tea • Posted: 2024-07-04T08:11:23.023000+00:00
Original source

spacing is defined in VehicleSeat.dbc so if you want to customize it, you have to create a new Vehicle and VehicleSeat rows

rektbyfaith
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07-04-2024, 08:14 AM
#3
Archived author: Krutok • Posted: 2024-07-04T08:14:03.913000+00:00
Original source

Well, I took the original vehicle ID 746 like the shadow orbs, so the distance should be basically the same because I haven't changed anything. The only thing I do is use a spell to get into the vehicle.
rektbyfaith
07-04-2024, 08:14 AM #3

Archived author: Krutok • Posted: 2024-07-04T08:14:03.913000+00:00
Original source

Well, I took the original vehicle ID 746 like the shadow orbs, so the distance should be basically the same because I haven't changed anything. The only thing I do is use a spell to get into the vehicle.

rektbyfaith
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07-04-2024, 08:16 AM
#4
Archived author: Krutok • Posted: 2024-07-04T08:16:07.282000+00:00
Original source

And I played around with the DBC yesterday. Unfortunately, there is no adequate documentation about which line defines the spacing and guessing is difficult given the number of columns that exist.
rektbyfaith
07-04-2024, 08:16 AM #4

Archived author: Krutok • Posted: 2024-07-04T08:16:07.282000+00:00
Original source

And I played around with the DBC yesterday. Unfortunately, there is no adequate documentation about which line defines the spacing and guessing is difficult given the number of columns that exist.

rektbyfaith
Administrator
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07-04-2024, 08:16 AM
#5
Archived author: Tea • Posted: 2024-07-04T08:16:58.349000+00:00
Original source

attachmentoffset fields
rektbyfaith
07-04-2024, 08:16 AM #5

Archived author: Tea • Posted: 2024-07-04T08:16:58.349000+00:00
Original source

attachmentoffset fields

rektbyfaith
Administrator
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07-04-2024, 08:20 AM
#6
Archived author: Krutok • Posted: 2024-07-04T08:20:00.870000+00:00
Original source

Are the values ​​in yards?
rektbyfaith
07-04-2024, 08:20 AM #6

Archived author: Krutok • Posted: 2024-07-04T08:20:00.870000+00:00
Original source

Are the values ​​in yards?

rektbyfaith
Administrator
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07-04-2024, 08:20 AM
#7
Archived author: Tea • Posted: 2024-07-04T08:20:34.584000+00:00
Original source

yes, those are just ingame units
rektbyfaith
07-04-2024, 08:20 AM #7

Archived author: Tea • Posted: 2024-07-04T08:20:34.584000+00:00
Original source

yes, those are just ingame units

rektbyfaith
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07-04-2024, 08:40 AM
#8
Archived author: Krutok • Posted: 2024-07-04T08:40:06.339000+00:00
Original source

OK, that works. I changed the original entries to 80 yards and the balls in the Ruby Sanctum are still in the same place. Does that mean that you can change the DBC in the code with C++ so that they rotate in a circle exactly as they currently rotate? Since I left the original seatid at 746, it has no effect on the Ruby Sanctum. That means that the values ​​required for the raid are defined in the core and overwrite the original DBC, so to speak, because I can't explain it any other way.
rektbyfaith
07-04-2024, 08:40 AM #8

Archived author: Krutok • Posted: 2024-07-04T08:40:06.339000+00:00
Original source

OK, that works. I changed the original entries to 80 yards and the balls in the Ruby Sanctum are still in the same place. Does that mean that you can change the DBC in the code with C++ so that they rotate in a circle exactly as they currently rotate? Since I left the original seatid at 746, it has no effect on the Ruby Sanctum. That means that the values ​​required for the raid are defined in the core and overwrite the original DBC, so to speak, because I can't explain it any other way.

rektbyfaith
Administrator
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07-04-2024, 08:40 AM
#9
Archived author: Tea • Posted: 2024-07-04T08:40:54.666000+00:00
Original source

to see it ingame you must make a client mpq patch too
rektbyfaith
07-04-2024, 08:40 AM #9

Archived author: Tea • Posted: 2024-07-04T08:40:54.666000+00:00
Original source

to see it ingame you must make a client mpq patch too

rektbyfaith
Administrator
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07-04-2024, 08:42 AM
#10
Archived author: Krutok • Posted: 2024-07-04T08:42:49.775000+00:00
Original source

I know that, I patched it and it works. The NPCs in my area now rotate at 80 yards, but the ones in the ruby ​​sanctum still rotate as if the original value of 46 was still there.
rektbyfaith
07-04-2024, 08:42 AM #10

Archived author: Krutok • Posted: 2024-07-04T08:42:49.775000+00:00
Original source

I know that, I patched it and it works. The NPCs in my area now rotate at 80 yards, but the ones in the ruby ​​sanctum still rotate as if the original value of 46 was still there.

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