Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Does anyone know why this spell might not have a cast bar despite having a cast time?

[DiscordArchive] Does anyone know why this spell might not have a cast bar despite having a cast time?

[DiscordArchive] Does anyone know why this spell might not have a cast bar despite having a cast time?

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rektbyfaith
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07-03-2024, 04:23 PM
#1
Archived author: Snowcraft • Posted: 2024-07-03T16:23:14.314000+00:00
Original source

Does anyone know why this spell might not have a cast bar despite having a cast time?
[Image: image.png?ex=690c22b2&is=690ad132&hm=7c0...801abe7f6&]
rektbyfaith
07-03-2024, 04:23 PM #1

Archived author: Snowcraft • Posted: 2024-07-03T16:23:14.314000+00:00
Original source

Does anyone know why this spell might not have a cast bar despite having a cast time?
[Image: image.png?ex=690c22b2&is=690ad132&hm=7c0...801abe7f6&]

rektbyfaith
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07-03-2024, 10:10 PM
#2
Archived author: Krutok • Posted: 2024-07-03T22:10:46.195000+00:00
Original source

I had all of that too, except that my object wouldn't mount in the vehicle so that it would run synchronously. I had specified in the creature_template that the object should mount in the vehicle, but it didn't work, that's the only problem I have. Everything else works fine.
rektbyfaith
07-03-2024, 10:10 PM #2

Archived author: Krutok • Posted: 2024-07-03T22:10:46.195000+00:00
Original source

I had all of that too, except that my object wouldn't mount in the vehicle so that it would run synchronously. I had specified in the creature_template that the object should mount in the vehicle, but it didn't work, that's the only problem I have. Everything else works fine.

rektbyfaith
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07-03-2024, 10:11 PM
#3
Archived author: Tea • Posted: 2024-07-03T22:11:23.545000+00:00
Original source

creature_template only specifies that a creature IS a vehicle
rektbyfaith
07-03-2024, 10:11 PM #3

Archived author: Tea • Posted: 2024-07-03T22:11:23.545000+00:00
Original source

creature_template only specifies that a creature IS a vehicle

rektbyfaith
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07-03-2024, 10:11 PM
#4
Archived author: Tea • Posted: 2024-07-03T22:11:29.811000+00:00
Original source

not that it enters another one
rektbyfaith
07-03-2024, 10:11 PM #4

Archived author: Tea • Posted: 2024-07-03T22:11:29.811000+00:00
Original source

not that it enters another one

rektbyfaith
Administrator
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07-03-2024, 10:38 PM
#5
Archived author: Krutok • Posted: 2024-07-03T22:38:36.716000+00:00
Original source

i mean this
[Image: Screenshot_2024-07-04_003737.jpg?ex=690c...2dfaf34ac&]
rektbyfaith
07-03-2024, 10:38 PM #5

Archived author: Krutok • Posted: 2024-07-03T22:38:36.716000+00:00
Original source

i mean this
[Image: Screenshot_2024-07-04_003737.jpg?ex=690c...2dfaf34ac&]

rektbyfaith
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07-03-2024, 10:38 PM
#6
Archived author: Tea • Posted: 2024-07-03T22:38:49.106000+00:00
Original source

thats a mount
rektbyfaith
07-03-2024, 10:38 PM #6

Archived author: Tea • Posted: 2024-07-03T22:38:49.106000+00:00
Original source

thats a mount

rektbyfaith
Administrator
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07-03-2024, 10:38 PM
#7
Archived author: Tea • Posted: 2024-07-03T22:38:52.568000+00:00
Original source

mount is not a vehicle
rektbyfaith
07-03-2024, 10:38 PM #7

Archived author: Tea • Posted: 2024-07-03T22:38:52.568000+00:00
Original source

mount is not a vehicle

rektbyfaith
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07-03-2024, 10:42 PM
#8
Archived author: Krutok • Posted: 2024-07-03T22:42:33.792000+00:00
Original source

Ok.
I thought that would make it possible.
You can implement everything 1:1, but there is no way to let anything get into a vehicle.

I don't know if you can solve it with this: SMART_TARGET_VEHICLE_PASSENGER (Vehicle targets unit in given seat) from https://trinitycore.info/database/master...rt_scripts
[Embed: smart_scripts]
https://trinitycore.info/database/master...rt_scripts
rektbyfaith
07-03-2024, 10:42 PM #8

Archived author: Krutok • Posted: 2024-07-03T22:42:33.792000+00:00
Original source

Ok.
I thought that would make it possible.
You can implement everything 1:1, but there is no way to let anything get into a vehicle.

I don't know if you can solve it with this: SMART_TARGET_VEHICLE_PASSENGER (Vehicle targets unit in given seat) from https://trinitycore.info/database/master...rt_scripts
[Embed: smart_scripts]
https://trinitycore.info/database/master...rt_scripts

rektbyfaith
Administrator
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07-03-2024, 10:43 PM
#9
Archived author: Tea • Posted: 2024-07-03T22:43:16.883000+00:00
Original source

no, of course not, thats a target, it selects unit that is already on a vehicle
rektbyfaith
07-03-2024, 10:43 PM #9

Archived author: Tea • Posted: 2024-07-03T22:43:16.883000+00:00
Original source

no, of course not, thats a target, it selects unit that is already on a vehicle

rektbyfaith
Administrator
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07-03-2024, 10:44 PM
#10
Archived author: Krutok • Posted: 2024-07-03T22:44:52.419000+00:00
Original source

other option is: SMART_TARGET_ACTION_INVOKER_VEHICLE (Unit's vehicle who caused this event to occur) There are no more options for vehicles
rektbyfaith
07-03-2024, 10:44 PM #10

Archived author: Krutok • Posted: 2024-07-03T22:44:52.419000+00:00
Original source

other option is: SMART_TARGET_ACTION_INVOKER_VEHICLE (Unit's vehicle who caused this event to occur) There are no more options for vehicles

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