[DiscordArchive] I can set up a chest-type gameobject to have both interact_cond and nodespawn, right? So it will alw
[DiscordArchive] I can set up a chest-type gameobject to have both interact_cond and nodespawn, right? So it will alw
Archived author: Snowcraft • Posted: 2024-05-06T17:28:55.353000+00:00
Original source
I can set up a chest-type gameobject to have both interact_cond and nodespawn, right? So it will always be active to be looted, but only so long as you have the quest?
Archived author: Snowcraft • Posted: 2024-05-06T17:29:04.120000+00:00
Original source
Or would I also need to give it a restock time?
![[Image: image.png?ex=690c34e1&is=690ae361&hm=ce2...44915c3c7&]](https://cdn.discordapp.com/attachments/870722120458600528/1237096750578405526/image.png?ex=690c34e1&is=690ae361&hm=ce2d8ba86318df6a325ac2d66ab96ebfafcf3736ce215ee6edc216c44915c3c7&)
Archived author: Snowcraft • Posted: 2024-05-06T17:40:49.603000+00:00
Original source
I've basically got this chest gameobject that provides a quest item. I don't want it to despawn when looted, but to instead instantly restock for the next person.
![[Image: image.png?ex=690c34e1&is=690ae361&hm=ce2...44915c3c7&]](https://cdn.discordapp.com/attachments/870722120458600528/1237096750578405526/image.png?ex=690c34e1&is=690ae361&hm=ce2d8ba86318df6a325ac2d66ab96ebfafcf3736ce215ee6edc216c44915c3c7&)
Archived author: Snowcraft • Posted: 2024-05-06T17:41:30.271000+00:00
Original source
Since it's for a daily in a city, I don't wanna have to have 20-odd copies of the chest in case a bunch of people happen to be doing it at the same time.
Archived author: Snowcraft • Posted: 2024-05-06T17:43:09.679000+00:00
Original source
But, right now, I don't seem to be able to loot it with nodespawn active.
Archived author: Snowcraft • Posted: 2024-05-06T17:43:59.524000+00:00
Original source
...Or at all, for that matter.