[DiscordArchive] So you are recommending to move it like maybe to the beginning of Player::Update() ?
[DiscordArchive] So you are recommending to move it like maybe to the beginning of Player::Update() ?
Archived author: Vel • Posted: 2023-11-08T21:40:46.002000+00:00
Original source
So you are recommending to move it like maybe to the beginning of Player::Update() ?
Archived author: M'Dic • Posted: 2023-11-08T21:41:39.742000+00:00
Original source
For me i think i had it in the middle. Give me a few. Ill try to check the tcc git real quick
Archived author: M'Dic • Posted: 2023-11-08T21:46:14.417000+00:00
Original source
<@938117547641958431>
https://github.com/TrinityCore/TrinityCo...3c7bdb5e31
[Embed: feat (hook\detections\conf): New detections, Conf, Hook · TrinityCo...]
https://github.com/TrinityCore/TrinityCo...3c7bdb5e31
Archived author: M'Dic • Posted: 2023-11-08T21:46:35.100000+00:00
Original source
Player.cpp scriptmgr.cpp and scriptmgr.h for the onplayerupdate hook implementation
Archived author: M'Dic • Posted: 2023-11-08T21:49:28.824000+00:00
Original source
Just the jumping back and forth (rubber banding as we call it) is sorta a timeplacement issue. Seen done with some cheat apps actually as a sorta flight hack alternative
Archived author: M'Dic • Posted: 2023-11-08T21:50:04.139000+00:00
Original source
Obviously u are not cheating. U are making something. But cant help but to have that tiny bit stick out what u said. So it may be a hook placement
Archived author: M'Dic • Posted: 2023-11-08T21:50:44.208000+00:00
Original source
U get the order out of place u will end up with some oddities
Archived author: Vel • Posted: 2023-11-08T21:51:50.613000+00:00
Original source
Tried to put it on the beginning of the Update() but it still jumps
Archived author: M'Dic • Posted: 2023-11-08T21:52:45.218000+00:00
Original source
There is such a thing as too early
Archived author: M'Dic • Posted: 2023-11-08T21:53:07.247000+00:00
Original source
But see if there is a difference using where i placed it in the player.cpp