Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] how I can take this core seriously ?

[DiscordArchive] how I can take this core seriously ?

[DiscordArchive] how I can take this core seriously ?

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rektbyfaith
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09-24-2023, 05:09 PM
#1
Archived author: Skysect • Posted: 2023-09-24T17:09:28.156000+00:00
Original source

how I can take this core seriously ?
rektbyfaith
09-24-2023, 05:09 PM #1

Archived author: Skysect • Posted: 2023-09-24T17:09:28.156000+00:00
Original source

how I can take this core seriously ?

rektbyfaith
Administrator
0
09-24-2023, 05:09 PM
#2
Archived author: Alistar • Posted: 2023-09-24T17:09:30.399000+00:00
Original source

Oh the irony. Didn't they make a video talking about how everything should be open source <:kek:868839618898960414>
rektbyfaith
09-24-2023, 05:09 PM #2

Archived author: Alistar • Posted: 2023-09-24T17:09:30.399000+00:00
Original source

Oh the irony. Didn't they make a video talking about how everything should be open source <:kek:868839618898960414>

rektbyfaith
Administrator
0
09-24-2023, 05:11 PM
#3
Archived author: M'Dic • Posted: 2023-09-24T17:11:47.630000+00:00
Original source

‍♂️
rektbyfaith
09-24-2023, 05:11 PM #3

Archived author: M'Dic • Posted: 2023-09-24T17:11:47.630000+00:00
Original source

‍♂️

rektbyfaith
Administrator
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09-24-2023, 05:12 PM
#4
Archived author: M'Dic • Posted: 2023-09-24T17:12:10.750000+00:00
Original source

The agreement was i exited and not touch their project anymore. In return they dont bother me
rektbyfaith
09-24-2023, 05:12 PM #4

Archived author: M'Dic • Posted: 2023-09-24T17:12:10.750000+00:00
Original source

The agreement was i exited and not touch their project anymore. In return they dont bother me

rektbyfaith
Administrator
0
09-24-2023, 05:12 PM
#5
Archived author: M'Dic • Posted: 2023-09-24T17:12:16.914000+00:00
Original source

And what happens 2 days later
rektbyfaith
09-24-2023, 05:12 PM #5

Archived author: M'Dic • Posted: 2023-09-24T17:12:16.914000+00:00
Original source

And what happens 2 days later

rektbyfaith
Administrator
0
09-24-2023, 05:12 PM
#6
Archived author: M'Dic • Posted: 2023-09-24T17:12:36.935000+00:00
Original source

They popped in tc and attempted to take pop shots at me then left. Haha
rektbyfaith
09-24-2023, 05:12 PM #6

Archived author: M'Dic • Posted: 2023-09-24T17:12:36.935000+00:00
Original source

They popped in tc and attempted to take pop shots at me then left. Haha

rektbyfaith
Administrator
0
09-24-2023, 05:12 PM
#7
Archived author: M'Dic • Posted: 2023-09-24T17:12:56.351000+00:00
Original source

Look for the word pussywizard in the sln
rektbyfaith
09-24-2023, 05:12 PM #7

Archived author: M'Dic • Posted: 2023-09-24T17:12:56.351000+00:00
Original source

Look for the word pussywizard in the sln

rektbyfaith
Administrator
0
09-24-2023, 05:13 PM
#8
Archived author: M'Dic • Posted: 2023-09-24T17:13:10.517000+00:00
Original source

I had to censor all the vulgarity and homophobic slurs in it
rektbyfaith
09-24-2023, 05:13 PM #8

Archived author: M'Dic • Posted: 2023-09-24T17:13:10.517000+00:00
Original source

I had to censor all the vulgarity and homophobic slurs in it

rektbyfaith
Administrator
0
09-24-2023, 05:16 PM
#9
Archived author: M'Dic • Posted: 2023-09-24T17:16:36.065000+00:00
Original source

Pretty sure u can find it in the gitblame
rektbyfaith
09-24-2023, 05:16 PM #9

Archived author: M'Dic • Posted: 2023-09-24T17:16:36.065000+00:00
Original source

Pretty sure u can find it in the gitblame

rektbyfaith
Administrator
0
09-24-2023, 06:05 PM
#10
Archived author: Meistro • Posted: 2023-09-24T18:05:45.627000+00:00
Original source

I found something helpfull.

SmartAI.cpp
```c++
void SmartAI:Big GrinamageTaken(Unit* doneBy, uint32& damage)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);

if (!IsAIControlled()) // don't allow players to use unkillable units
return;

if (_invincibilityHPLevel && (damage >= me->GetHealth() - _invincibilityHPLevel))
damage = me->GetHealth() - _invincibilityHPLevel; // damage should not be nullified, because of player damage req.
}
```

thanks for help
rektbyfaith
09-24-2023, 06:05 PM #10

Archived author: Meistro • Posted: 2023-09-24T18:05:45.627000+00:00
Original source

I found something helpfull.

SmartAI.cpp
```c++
void SmartAI:Big GrinamageTaken(Unit* doneBy, uint32& damage)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);

if (!IsAIControlled()) // don't allow players to use unkillable units
return;

if (_invincibilityHPLevel && (damage >= me->GetHealth() - _invincibilityHPLevel))
damage = me->GetHealth() - _invincibilityHPLevel; // damage should not be nullified, because of player damage req.
}
```

thanks for help

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