[DiscordArchive] You could add a new action, it is fairly easy, tho I don't think it will help.
[DiscordArchive] You could add a new action, it is fairly easy, tho I don't think it will help.
Archived author: bandysc • Posted: 2022-10-03T18:07:50.911000+00:00
Original source
You could add a new action, it is fairly easy, tho I don't think it will help.
When you set BYTES1 action type to 3, what did you choose as the value?
Archived author: Krutok • Posted: 2022-10-03T18:09:39.691000+00:00
Original source
stand(0)
Archived author: bandysc • Posted: 2022-10-03T18:10:09.941000+00:00
Original source
For type (3) the values have different meaning
![[Image: Screenshot_2022-10-03_201051.jpg?ex=690c...638cfb18c&]](https://cdn.discordapp.com/attachments/870722120458600528/1026557035954843648/Screenshot_2022-10-03_201051.jpg?ex=690c3bfd&is=690aea7d&hm=910176b472cd9e7b100391568b8378962cc119a0aafb1b7072b8404638cfb18c&)
Archived author: Krutok • Posted: 2022-10-03T18:11:09.928000+00:00
Original source
![[Image: Screenshot_2022-10-03_201051.jpg?ex=690c...638cfb18c&]](https://cdn.discordapp.com/attachments/870722120458600528/1026557035954843648/Screenshot_2022-10-03_201051.jpg?ex=690c3bfd&is=690aea7d&hm=910176b472cd9e7b100391568b8378962cc119a0aafb1b7072b8404638cfb18c&)
Archived author: bandysc • Posted: 2022-10-03T18:13:45.774000+00:00
Original source
Hmm, value 0 is "ground" anim tier anyway, which is probably what you wanted, idk then
Archived author: Krutok • Posted: 2022-10-03T18:17:30.413000+00:00
Original source
under unit the option "setcanfly" is still missing I took a look at the c++ script by sindragosa and it's used very often. because if I just put this boss in the world and attack and am in the air, the boss walks through the air.
My assumption that Frostwyrm models disable gravity + setcanfly flag must be set and the latter is missing from the SAI.
Archived author: Krutok • Posted: 2022-10-03T18:19:02.460000+00:00
Original source
void JustReachedHome() override
{
BossAI::JustReachedHome();
instance->SetBossState(DATA_SINDRAGOSA, FAIL);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetReactState(REACT_DEFENSIVE);
}
Archived author: bandysc • Posted: 2022-10-03T18:19:09.073000+00:00
Original source
Idk, maybe, adding new actions is easy
Archived author: bandysc • Posted: 2022-10-03T18:19:38.405000+00:00
Original source
Tho, in the past there was action SMART_ACTION_SET_CAN_FLY
Archived author: bandysc • Posted: 2022-10-03T18:19:43.125000+00:00
Original source
I don't know why it was removed