Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] works the teleport into the dungeon?

[DiscordArchive] works the teleport into the dungeon?

[DiscordArchive] works the teleport into the dungeon?

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rektbyfaith
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09-12-2022, 01:52 PM
#11
Archived author: Krutok • Posted: 2022-09-12T13:52:45.610000+00:00
Original source

the processing of the *.dbc file only 2 further entries are necessary and that is not rocket science. Of course you have to upload it to the server and distribute the other as a client patch.

Therefore the question again why does my first trigger for the raid 1 work perfectly and the second not at all.
rektbyfaith
09-12-2022, 01:52 PM #11

Archived author: Krutok • Posted: 2022-09-12T13:52:45.610000+00:00
Original source

the processing of the *.dbc file only 2 further entries are necessary and that is not rocket science. Of course you have to upload it to the server and distribute the other as a client patch.

Therefore the question again why does my first trigger for the raid 1 work perfectly and the second not at all.

rektbyfaith
Administrator
0
09-12-2022, 01:56 PM
#12
Archived author: bandysc • Posted: 2022-09-12T13:56:47.044000+00:00
Original source

rektbyfaith
09-12-2022, 01:56 PM #12

Archived author: bandysc • Posted: 2022-09-12T13:56:47.044000+00:00
Original source

rektbyfaith
Administrator
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09-12-2022, 02:04 PM
#13
Archived author: Krutok • Posted: 2022-09-12T14:04:32.692000+00:00
Original source

not work fpr me i have testet
rektbyfaith
09-12-2022, 02:04 PM #13

Archived author: Krutok • Posted: 2022-09-12T14:04:32.692000+00:00
Original source

not work fpr me i have testet

rektbyfaith
Administrator
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09-12-2022, 02:06 PM
#14
Archived author: Everjunior • Posted: 2022-09-12T14:06:15.390000+00:00
Original source

perhaps the raid entrance is too wide to allow invisible npc detect player on a line of sight
rektbyfaith
09-12-2022, 02:06 PM #14

Archived author: Everjunior • Posted: 2022-09-12T14:06:15.390000+00:00
Original source

perhaps the raid entrance is too wide to allow invisible npc detect player on a line of sight

rektbyfaith
Administrator
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09-12-2022, 02:08 PM
#15
Archived author: Krutok • Posted: 2022-09-12T14:08:26.292000+00:00
Original source


[Image: Screenshot_2022-09-12_160757.png?ex=690c...5f7a46bfb&]
rektbyfaith
09-12-2022, 02:08 PM #15

Archived author: Krutok • Posted: 2022-09-12T14:08:26.292000+00:00
Original source


[Image: Screenshot_2022-09-12_160757.png?ex=690c...5f7a46bfb&]

rektbyfaith
Administrator
0
09-12-2022, 02:11 PM
#16
Archived author: Everjunior • Posted: 2022-09-12T14:11:01.911000+00:00
Original source

try to replace that npc to different positions, like behind portal mesh, before it, on the sides of it. Also try to test is it even works? Perhaps some of db is not fulfilled
rektbyfaith
09-12-2022, 02:11 PM #16

Archived author: Everjunior • Posted: 2022-09-12T14:11:01.911000+00:00
Original source

try to replace that npc to different positions, like behind portal mesh, before it, on the sides of it. Also try to test is it even works? Perhaps some of db is not fulfilled

rektbyfaith
Administrator
0
09-12-2022, 02:12 PM
#17
Archived author: Krutok • Posted: 2022-09-12T14:12:26.322000+00:00
Original source

it works with the SAI what I posted above with the delay.
rektbyfaith
09-12-2022, 02:12 PM #17

Archived author: Krutok • Posted: 2022-09-12T14:12:26.322000+00:00
Original source

it works with the SAI what I posted above with the delay.

rektbyfaith
Administrator
0
09-12-2022, 02:18 PM
#18
Archived author: Everjunior • Posted: 2022-09-12T14:18:51.139000+00:00
Original source

seems that phase "always" should be flagged
[Image: unknown.png?ex=690c058b&is=690ab40b&hm=a...143787603&]
rektbyfaith
09-12-2022, 02:18 PM #18

Archived author: Everjunior • Posted: 2022-09-12T14:18:51.139000+00:00
Original source

seems that phase "always" should be flagged
[Image: unknown.png?ex=690c058b&is=690ab40b&hm=a...143787603&]

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