[DiscordArchive] <@370597547917705216> did you try debugging it with breakpoints ?
[DiscordArchive] <@370597547917705216> did you try debugging it with breakpoints ?
Archived author: jackpoz • Posted: 2022-07-16T12:34:29.701000+00:00
Original source
<@370597547917705216> did you try debugging it with breakpoints ?
Archived author: Sturm • Posted: 2022-07-16T12:35:10.003000+00:00
Original source
Yes, the list is always empty or 1 max :/
Archived author: jackpoz • Posted: 2022-07-16T12:35:42.482000+00:00
Original source
have you check how GetAttackableUnitListInRange works ?
Archived author: Sturm • Posted: 2022-07-16T12:36:13.284000+00:00
Original source
Not rly, figured its in the name already
Archived author: jackpoz • Posted: 2022-07-16T12:36:29.860000+00:00
Original source
target->GetAttackableUnitListInRange(targetList, radius) is this supposed to find units the target can attack ? is that what you want ?
Archived author: Sturm • Posted: 2022-07-16T12:37:31.076000+00:00
Original source
I need a list of all the attackable mobs withing certain range of my target
Archived author: jackpoz • Posted: 2022-07-16T12:38:05.703000+00:00
Original source
"I need a list of all the attackable mobs" attackable by who ?
Archived author: jackpoz • Posted: 2022-07-16T12:38:09.730000+00:00
Original source
caster or target ?
Archived author: Sturm • Posted: 2022-07-16T12:38:19.579000+00:00
Original source
Sorry, me 
Archived author: Sturm • Posted: 2022-07-16T12:38:26.010000+00:00
Original source
The caster