[DiscordArchive] Not sure what you mean by "summon". Items only really exist in player inventories, and in a more pri
[DiscordArchive] Not sure what you mean by "summon". Items only really exist in player inventories, and in a more pri
Archived author: <o> • Posted: 2022-07-07T09:25:17.628000+00:00
Original source
Not sure what you mean by "summon". Items only really exist in player inventories, and in a more primitive form inside loot windows. Outside of that, there is no such thing as an "item" in the world. Maybe you're looking for a gameobject that contains item loot like a chest?
Archived author: Krutok • Posted: 2022-07-07T09:28:47.197000+00:00
Original source
<@787614711738138634>I created a teleport NPC that also works. But I also want to sell an item that can summon this NPC. So you buy the item and then you can use it to summon the NPC
Archived author: Krutok • Posted: 2022-07-07T09:31:10.238000+00:00
Original source
i found a script this script is from 2016 and not work with the current core
Archived author: Krutok • Posted: 2022-07-07T09:32:04.593000+00:00
Original source
https://www.ac-web.org/forums/showthread...ost2247806 nnot work
[Embed: Create an item who can spawn npc]
Hi guys,
I am unable to create an item which spawn npc.
Someone could help me please ?
Sry if my english is bad
Thank volkis
https://www.ac-web.org/forums/showthread...viewfull=1
Archived author: <o> • Posted: 2022-07-07T09:33:12.048000+00:00
Original source
ah, i just read the message wrong then, my mistake.
You're looking at adding a spell to the item, so look at spell_* columns. For spell charges, you want to use `-1` and the item will delete itself after one use. You have some more options for how to summon the unit
Archived author: Krutok • Posted: 2022-07-07T09:34:38.713000+00:00
Original source
I first need a script that summons the NPC.
Archived author: <o> • Posted: 2022-07-07T09:36:07.576000+00:00
Original source
look through the other scripts in that folder and you should find some very similar itemscripts or other summoning scripts that works with the current emulator, the format has only changed very little, especially the time is now written as like `60s` instead of multiplying primitive numbers
Archived author: Krutok • Posted: 2022-07-07T09:38:34.371000+00:00
Original source
I'm in the process of getting used to it, but I need example scripts for this, so I'm still in the early stages of understanding the core. Back then it was a little easier with mangoes a few years ago, so I created a lot of things like that.
Archived author: Krutok • Posted: 2022-07-07T09:47:44.504000+00:00
Original source
I hope someone can provide an example script