Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Is there a list of trainer IDs and the correspoind class/skill/profession they train?

[DiscordArchive] Is there a list of trainer IDs and the correspoind class/skill/profession they train?

[DiscordArchive] Is there a list of trainer IDs and the correspoind class/skill/profession they train?

rektbyfaith
Administrator
0
04-07-2022, 02:35 PM
#1
Archived author: Snowcraft • Posted: 2022-04-07T14:35:18.567000+00:00
Original source

Is there a list of trainer IDs and the correspoind class/skill/profession they train?
rektbyfaith
04-07-2022, 02:35 PM #1

Archived author: Snowcraft • Posted: 2022-04-07T14:35:18.567000+00:00
Original source

Is there a list of trainer IDs and the correspoind class/skill/profession they train?

rektbyfaith
Administrator
0
04-07-2022, 02:38 PM
#2
Archived author: Snowcraft • Posted: 2022-04-07T14:38:57.854000+00:00
Original source

I know that it's what links an trainer_spell to creature_default_trainer, but I'd rather not spend half an hour digging through NPCs for corresponding IDs, if I can help it.
rektbyfaith
04-07-2022, 02:38 PM #2

Archived author: Snowcraft • Posted: 2022-04-07T14:38:57.854000+00:00
Original source

I know that it's what links an trainer_spell to creature_default_trainer, but I'd rather not spend half an hour digging through NPCs for corresponding IDs, if I can help it.

rektbyfaith
Administrator
0
04-07-2022, 02:46 PM
#3
Archived author: Shadowmeth • Posted: 2022-04-07T14:46:13.939000+00:00
Original source

Heyo just wanted to let you know that my code was correct lol and somehow the Not using precompiled header option worked without using cmake. The issue was I was making a class and forgot to add public: at start e.e
rektbyfaith
04-07-2022, 02:46 PM #3

Archived author: Shadowmeth • Posted: 2022-04-07T14:46:13.939000+00:00
Original source

Heyo just wanted to let you know that my code was correct lol and somehow the Not using precompiled header option worked without using cmake. The issue was I was making a class and forgot to add public: at start e.e

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