[DiscordArchive] <@200677690838220800> https://github.com/TrinityCore/TrinityCore/blob/cata_classic/src/server/game/S
[DiscordArchive] <@200677690838220800> https://github.com/TrinityCore/TrinityCore/blob/cata_classic/src/server/game/S
Archived author: Alistar • Posted: 2024-07-09T12:33:03.877000+00:00
Original source
<@200677690838220800> https://github.com/TrinityCore/TrinityCo....cpp#L5401
What are the chances someone modifies CMSG_CAST_SPELL to create any item through EffectCreateHeirloomItem?
Archived author: Tea • Posted: 2024-07-09T12:33:39.224000+00:00
Original source
uh
Archived author: Tea • Posted: 2024-07-09T12:33:46.599000+00:00
Original source
high
Archived author: Alistar • Posted: 2024-07-09T12:33:50.496000+00:00
Original source
```c++
const uint32 heirloomId = m_misc.Raw.Data[0];
if (!collectionMgr->HasHeirloom(heirloomId))
return;
```
Archived author: Alistar • Posted: 2024-07-09T12:34:10.496000+00:00
Original source
something like this could work? to prevent it
Archived author: Tea • Posted: 2024-07-09T12:34:18.996000+00:00
Original source
actually no
Archived author: Tea • Posted: 2024-07-09T12:34:20.097000+00:00
Original source
its 0
Archived author: Alistar • Posted: 2024-07-09T12:34:35.972000+00:00
Original source
oh okay
Archived author: Tea • Posted: 2024-07-09T12:34:46.601000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...6574-L6583
Archived author: Alistar • Posted: 2024-07-09T12:35:09.566000+00:00
Original source
oh makes sense now