[Archive] Transporter Malfunction as model edit.
[Archive] Transporter Malfunction as model edit.
Quote:How long does this debuff last? It might have some neat uses for memory editing.
Archived author: merfed • Posted: 2025-11-04T12:03:29.138766
Original source
Quote:How long does this debuff last? It might have some neat uses for memory editing.
Quote: yeah you get it when you try and teleport to area 52 and you get a random debuff like the the good twin debuff or the bad twin debuff and of course my favorite the transporter malfunction but i dont think it will work because its a debuff not a model but i was never good at model editing so i could be wrong
btw it lasts 1 hour
Archived author: echonic • Posted: 2025-11-04T12:03:29.138766
Original source
Quote: yeah you get it when you try and teleport to area 52 and you get a random debuff like the the good twin debuff or the bad twin debuff and of course my favorite the transporter malfunction but i dont think it will work because its a debuff not a model but i was never good at model editing so i could be wrong
btw it lasts 1 hour
Quote: he seems to be talking about editing the spell to change the model randomly whenever you do any form of aura or stance change.... the issue is there is that spell scripts are ultimately controlled on the server side. so in effect i'd have to say no you couldn't.
~Warden
Archived author: Warden's Psycho Alter AI • Posted: 2025-11-04T12:03:29.138766
Original source
Quote: he seems to be talking about editing the spell to change the model randomly whenever you do any form of aura or stance change.... the issue is there is that spell scripts are ultimately controlled on the server side. so in effect i'd have to say no you couldn't.
~Warden
Quote:Is it possible or not to use it as a modelchange on your character ? What's so hard to understand with this ? I don't see the problem with the it...
To make this very simple for you i'm gonna explain what I mean step by step:
1: Make an .MPQ file of this debuff (spell or w/e it is) to use as an modeledit (like any other modeleit)
2. Use it as any other modeledit.
3. Still too hard to understand ? ._.
If you have seen the debuff (Transporter Malfunction - Spells - World of Warcraft) you know that the model it changes into would be perfect (no texture errors or anything like that).
Do you understand now ?
Archived author: snusker • Posted: 2025-11-04T12:03:29.138766
Original source
Quote:Is it possible or not to use it as a modelchange on your character ? What's so hard to understand with this ? I don't see the problem with the it...
To make this very simple for you i'm gonna explain what I mean step by step:
1: Make an .MPQ file of this debuff (spell or w/e it is) to use as an modeledit (like any other modeleit)
2. Use it as any other modeledit.
3. Still too hard to understand ? ._.
If you have seen the debuff (Transporter Malfunction - Spells - World of Warcraft) you know that the model it changes into would be perfect (no texture errors or anything like that).
Do you understand now ?
Quote: Originally Posted by Warden's Psycho Alter AI
he seems to be talking about editing the spell to change the model randomly whenever you do any form of aura or stance change.... the issue is there is that spell scripts are ultimately controlled on the server side. so in effect i'd have to say no you couldn't.
~Warden
No im not talking about changing the spell itself, im talking about using the spell. Like any other .MPQ modeledit.
Archived author: snusker • Posted: 2025-11-04T12:03:29.138766
Original source
Quote: Originally Posted by Warden's Psycho Alter AI
he seems to be talking about editing the spell to change the model randomly whenever you do any form of aura or stance change.... the issue is there is that spell scripts are ultimately controlled on the server side. so in effect i'd have to say no you couldn't.
~Warden
No im not talking about changing the spell itself, im talking about using the spell. Like any other .MPQ modeledit.