Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Do we need this channel closed ?

[DiscordArchive] Do we need this channel closed ?

[DiscordArchive] Do we need this channel closed ?

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rektbyfaith
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05-14-2022, 04:11 PM
#11
Archived author: funjoker • Posted: 2022-05-14T16:11:21.173000+00:00
Original source

this channel will go public as soon as possible <:hehe:382483156542029825>
rektbyfaith
05-14-2022, 04:11 PM #11

Archived author: funjoker • Posted: 2022-05-14T16:11:21.173000+00:00
Original source

this channel will go public as soon as possible <:hehe:382483156542029825>

rektbyfaith
Administrator
0
05-14-2022, 04:44 PM
#12
Archived author: funjoker • Posted: 2022-05-14T16:44:00.921000+00:00
Original source

<@228947336800370689> i mean you can make it public, but i'm not in a state of progress to answer any questions about 3.4.x
rektbyfaith
05-14-2022, 04:44 PM #12

Archived author: funjoker • Posted: 2022-05-14T16:44:00.921000+00:00
Original source

<@228947336800370689> i mean you can make it public, but i'm not in a state of progress to answer any questions about 3.4.x

rektbyfaith
Administrator
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05-14-2022, 04:44 PM
#13
Archived author: funjoker • Posted: 2022-05-14T16:44:28.344000+00:00
Original source

```c
LOBYTE(v16) = 0;
CDataStore::ReadUInt8(a2, &v16);
v4 = 2 * v16;
v5 = (unsigned __int8)v16 < 0x80u;
LOBYTE(v16) = 0;
*(_BYTE *)(a1 + 32) = !v5;
*(_BYTE *)(a1 + 33) = v4 >= 0x80u;
*(_BYTE *)(a1 + 34) = (unsigned __int8)(2 * v4) >= 0x80u;
*(_BYTE *)(a1 + 35) = (unsigned __int8)(4 * v4) >= 0x80u;
v6 = 8 * v4;
v4 *= 16;
*(_BYTE *)(a1 + 36) = v6 >= 0x80u;
*(_BYTE *)(a1 + 37) = v4 >= 0x80u;
CDataStore::ReadUInt8(a2, &v16);
v7 = (unsigned __int8)v16 >> 4;
*(_BYTE *)(a1 + 676) = (unsigned __int8)(16 * v16) >> 7;
*(_DWORD *)(a1 + 74) = v7 | (16 * ((v4 >> 5) & 3));
```
All these shifting operations driving me nuts
rektbyfaith
05-14-2022, 04:44 PM #13

Archived author: funjoker • Posted: 2022-05-14T16:44:28.344000+00:00
Original source

```c
LOBYTE(v16) = 0;
CDataStore::ReadUInt8(a2, &v16);
v4 = 2 * v16;
v5 = (unsigned __int8)v16 < 0x80u;
LOBYTE(v16) = 0;
*(_BYTE *)(a1 + 32) = !v5;
*(_BYTE *)(a1 + 33) = v4 >= 0x80u;
*(_BYTE *)(a1 + 34) = (unsigned __int8)(2 * v4) >= 0x80u;
*(_BYTE *)(a1 + 35) = (unsigned __int8)(4 * v4) >= 0x80u;
v6 = 8 * v4;
v4 *= 16;
*(_BYTE *)(a1 + 36) = v6 >= 0x80u;
*(_BYTE *)(a1 + 37) = v4 >= 0x80u;
CDataStore::ReadUInt8(a2, &v16);
v7 = (unsigned __int8)v16 >> 4;
*(_BYTE *)(a1 + 676) = (unsigned __int8)(16 * v16) >> 7;
*(_DWORD *)(a1 + 74) = v7 | (16 * ((v4 >> 5) & 3));
```
All these shifting operations driving me nuts

rektbyfaith
Administrator
0
05-14-2022, 04:48 PM
#14
Archived author: jackpoz • Posted: 2022-05-14T16:48:41.267000+00:00
Original source

happy I never got into disassembling
rektbyfaith
05-14-2022, 04:48 PM #14

Archived author: jackpoz • Posted: 2022-05-14T16:48:41.267000+00:00
Original source

happy I never got into disassembling

rektbyfaith
Administrator
0
05-14-2022, 04:57 PM
#15
Archived author: ModoX • Posted: 2022-05-14T16:57:58.071000+00:00
Original source

Should be 7x bit1, 1x 6 bits
rektbyfaith
05-14-2022, 04:57 PM #15

Archived author: ModoX • Posted: 2022-05-14T16:57:58.071000+00:00
Original source

Should be 7x bit1, 1x 6 bits

rektbyfaith
Administrator
0
05-14-2022, 05:21 PM
#16
Archived author: ModoX • Posted: 2022-05-14T17:21:48.935000+00:00
Original source

<@328917335392124930> fyi we are using master as base; so script and db porting is required
rektbyfaith
05-14-2022, 05:21 PM #16

Archived author: ModoX • Posted: 2022-05-14T17:21:48.935000+00:00
Original source

<@328917335392124930> fyi we are using master as base; so script and db porting is required

rektbyfaith
Administrator
0
05-14-2022, 05:29 PM
#17
Archived author: Jinnai • Posted: 2022-05-14T17:29:35.021000+00:00
Original source

Yeah, I'm aware
rektbyfaith
05-14-2022, 05:29 PM #17

Archived author: Jinnai • Posted: 2022-05-14T17:29:35.021000+00:00
Original source

Yeah, I'm aware

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