[DiscordArchive] yeah, and?
[DiscordArchive] yeah, and?
Archived author: Tea • Posted: 2025-08-08T18:31:44.797000+00:00
Original source
yeah, and?
Archived author: Alistar • Posted: 2025-08-08T18:31:45.369000+00:00
Original source
split maps into separate processes and they communicate with rpc
Archived author: stoneharry • Posted: 2025-08-08T18:31:49.546000+00:00
Original source
Yes, but high availability is a different story to scaling player counts
Archived author: jackpoz • Posted: 2025-08-08T18:34:19.455000+00:00
Original source
it's ugly af when playing though to be in a city and you can't see people down the stairs because they are in another shard
Archived author: stoneharry • Posted: 2025-08-08T18:35:21.405000+00:00
Original source
Yeah, I think 'shards' / 'layers' or whatever you want to call them, are very immersion breaking when the player notices them. I really cannot stand retail with the layering + tiny view distance.
It can be done more subtly, finding the right dividing points.
Archived author: jackpoz • Posted: 2025-08-08T18:36:09.391000+00:00
Original source
I prefer having gates between zones, at least I know what to expect, like portals/etc
Archived author: stoneharry • Posted: 2025-08-08T18:36:25.633000+00:00
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If you really want to go crazy it can be dynamic. No need to divide your zones when your world update is fast.
Archived author: Northstrider • Posted: 2025-08-08T18:36:26.265000+00:00
Original source
speaking like a true gw2 player
Archived author: jackpoz • Posted: 2025-08-08T18:36:40.615000+00:00
Original source
like, you have griffons that should show you what's happening below you, then you add layers/shards to that
Archived author: Northstrider • Posted: 2025-08-08T18:38:25.557000+00:00
Original source
what also could help is async /coroutines so maps that are done doing their part and yield their thread back to the other maps, so we can do more with less