Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] yeah, and?

[DiscordArchive] yeah, and?

[DiscordArchive] yeah, and?

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rektbyfaith
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08-08-2025, 06:31 PM
#1
Archived author: Tea • Posted: 2025-08-08T18:31:44.797000+00:00
Original source

yeah, and?
rektbyfaith
08-08-2025, 06:31 PM #1

Archived author: Tea • Posted: 2025-08-08T18:31:44.797000+00:00
Original source

yeah, and?

rektbyfaith
Administrator
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08-08-2025, 06:31 PM
#2
Archived author: Alistar • Posted: 2025-08-08T18:31:45.369000+00:00
Original source

split maps into separate processes and they communicate with rpc
rektbyfaith
08-08-2025, 06:31 PM #2

Archived author: Alistar • Posted: 2025-08-08T18:31:45.369000+00:00
Original source

split maps into separate processes and they communicate with rpc

rektbyfaith
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08-08-2025, 06:31 PM
#3
Archived author: stoneharry • Posted: 2025-08-08T18:31:49.546000+00:00
Original source

Yes, but high availability is a different story to scaling player counts
rektbyfaith
08-08-2025, 06:31 PM #3

Archived author: stoneharry • Posted: 2025-08-08T18:31:49.546000+00:00
Original source

Yes, but high availability is a different story to scaling player counts

rektbyfaith
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08-08-2025, 06:34 PM
#4
Archived author: jackpoz • Posted: 2025-08-08T18:34:19.455000+00:00
Original source

it's ugly af when playing though to be in a city and you can't see people down the stairs because they are in another shard
rektbyfaith
08-08-2025, 06:34 PM #4

Archived author: jackpoz • Posted: 2025-08-08T18:34:19.455000+00:00
Original source

it's ugly af when playing though to be in a city and you can't see people down the stairs because they are in another shard

rektbyfaith
Administrator
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08-08-2025, 06:35 PM
#5
Archived author: stoneharry • Posted: 2025-08-08T18:35:21.405000+00:00
Original source

Yeah, I think 'shards' / 'layers' or whatever you want to call them, are very immersion breaking when the player notices them. I really cannot stand retail with the layering + tiny view distance.

It can be done more subtly, finding the right dividing points.
rektbyfaith
08-08-2025, 06:35 PM #5

Archived author: stoneharry • Posted: 2025-08-08T18:35:21.405000+00:00
Original source

Yeah, I think 'shards' / 'layers' or whatever you want to call them, are very immersion breaking when the player notices them. I really cannot stand retail with the layering + tiny view distance.

It can be done more subtly, finding the right dividing points.

rektbyfaith
Administrator
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08-08-2025, 06:36 PM
#6
Archived author: jackpoz • Posted: 2025-08-08T18:36:09.391000+00:00
Original source

I prefer having gates between zones, at least I know what to expect, like portals/etc
rektbyfaith
08-08-2025, 06:36 PM #6

Archived author: jackpoz • Posted: 2025-08-08T18:36:09.391000+00:00
Original source

I prefer having gates between zones, at least I know what to expect, like portals/etc

rektbyfaith
Administrator
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08-08-2025, 06:36 PM
#7
Archived author: stoneharry • Posted: 2025-08-08T18:36:25.633000+00:00
Original source

If you really want to go crazy it can be dynamic. No need to divide your zones when your world update is fast.
rektbyfaith
08-08-2025, 06:36 PM #7

Archived author: stoneharry • Posted: 2025-08-08T18:36:25.633000+00:00
Original source

If you really want to go crazy it can be dynamic. No need to divide your zones when your world update is fast.

rektbyfaith
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08-08-2025, 06:36 PM
#8
Archived author: Northstrider • Posted: 2025-08-08T18:36:26.265000+00:00
Original source

speaking like a true gw2 player
rektbyfaith
08-08-2025, 06:36 PM #8

Archived author: Northstrider • Posted: 2025-08-08T18:36:26.265000+00:00
Original source

speaking like a true gw2 player

rektbyfaith
Administrator
0
08-08-2025, 06:36 PM
#9
Archived author: jackpoz • Posted: 2025-08-08T18:36:40.615000+00:00
Original source

like, you have griffons that should show you what's happening below you, then you add layers/shards to that
rektbyfaith
08-08-2025, 06:36 PM #9

Archived author: jackpoz • Posted: 2025-08-08T18:36:40.615000+00:00
Original source

like, you have griffons that should show you what's happening below you, then you add layers/shards to that

rektbyfaith
Administrator
0
08-08-2025, 06:38 PM
#10
Archived author: Northstrider • Posted: 2025-08-08T18:38:25.557000+00:00
Original source

what also could help is async /coroutines so maps that are done doing their part and yield their thread back to the other maps, so we can do more with less
rektbyfaith
08-08-2025, 06:38 PM #10

Archived author: Northstrider • Posted: 2025-08-08T18:38:25.557000+00:00
Original source

what also could help is async /coroutines so maps that are done doing their part and yield their thread back to the other maps, so we can do more with less

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