Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] why are there 9 values?

[DiscordArchive] why are there 9 values?

[DiscordArchive] why are there 9 values?

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rektbyfaith
Administrator
0
08-06-2025, 04:47 PM
#1
Archived author: Tea • Posted: 2025-08-06T16:47:21.352000+00:00
Original source

why are there 9 values?
rektbyfaith
08-06-2025, 04:47 PM #1

Archived author: Tea • Posted: 2025-08-06T16:47:21.352000+00:00
Original source

why are there 9 values?

rektbyfaith
Administrator
0
08-06-2025, 04:48 PM
#2
Archived author: robinsch • Posted: 2025-08-06T16:48:55.666000+00:00
Original source

3 Effects, each has 3 effect mask values
rektbyfaith
08-06-2025, 04:48 PM #2

Archived author: robinsch • Posted: 2025-08-06T16:48:55.666000+00:00
Original source

3 Effects, each has 3 effect mask values

rektbyfaith
Administrator
0
08-06-2025, 04:49 PM
#3
Archived author: Tea • Posted: 2025-08-06T16:49:13.072000+00:00
Original source

i thought you were listing individual bytes
rektbyfaith
08-06-2025, 04:49 PM #3

Archived author: Tea • Posted: 2025-08-06T16:49:13.072000+00:00
Original source

i thought you were listing individual bytes

rektbyfaith
Administrator
0
08-06-2025, 04:49 PM
#4
Archived author: robinsch • Posted: 2025-08-06T16:49:52.949000+00:00
Original source

no they are 9x 4 byte values in DBC order
rektbyfaith
08-06-2025, 04:49 PM #4

Archived author: robinsch • Posted: 2025-08-06T16:49:52.949000+00:00
Original source

no they are 9x 4 byte values in DBC order

rektbyfaith
Administrator
0
08-06-2025, 04:56 PM
#5
Archived author: Tea • Posted: 2025-08-06T16:56:39.852000+00:00
Original source

im not seeing this
rektbyfaith
08-06-2025, 04:56 PM #5

Archived author: Tea • Posted: 2025-08-06T16:56:39.852000+00:00
Original source

im not seeing this

rektbyfaith
Administrator
0
08-06-2025, 04:56 PM
#6
Archived author: Tea • Posted: 2025-08-06T16:56:41.355000+00:00
Original source

> Well that ofc works with the server side implementation but client side it expects the classmask to be B1 (0x2, 0, 0, 0x2, 0, 0, 0, 0, 0)
rektbyfaith
08-06-2025, 04:56 PM #6

Archived author: Tea • Posted: 2025-08-06T16:56:41.355000+00:00
Original source

> Well that ofc works with the server side implementation but client side it expects the classmask to be B1 (0x2, 0, 0, 0x2, 0, 0, 0, 0, 0)

rektbyfaith
Administrator
0
08-06-2025, 04:57 PM
#7
Archived author: Tea • Posted: 2025-08-06T16:57:27.602000+00:00
Original source

im in Spell_C_GetDuration atm
rektbyfaith
08-06-2025, 04:57 PM #7

Archived author: Tea • Posted: 2025-08-06T16:57:27.602000+00:00
Original source

im in Spell_C_GetDuration atm

rektbyfaith
Administrator
0
08-06-2025, 04:57 PM
#8
Archived author: robinsch • Posted: 2025-08-06T16:57:36.174000+00:00
Original source

Make the aura visible to for the client; remove SPELL_ATTR0_DO_NOT_DISPLAY_SPELLBOOK_AURA_ICON_COMBAT_LOG
rektbyfaith
08-06-2025, 04:57 PM #8

Archived author: robinsch • Posted: 2025-08-06T16:57:36.174000+00:00
Original source

Make the aura visible to for the client; remove SPELL_ATTR0_DO_NOT_DISPLAY_SPELLBOOK_AURA_ICON_COMBAT_LOG

rektbyfaith
Administrator
0
08-06-2025, 04:59 PM
#9
Archived author: robinsch • Posted: 2025-08-06T16:59:08.178000+00:00
Original source

Curse of Doom tooltip with 0x2, 0x2
[Image: 7a67a035131baf113b1a068aacc7229f.png?ex=...b3955eacf&]
rektbyfaith
08-06-2025, 04:59 PM #9

Archived author: robinsch • Posted: 2025-08-06T16:59:08.178000+00:00
Original source

Curse of Doom tooltip with 0x2, 0x2
[Image: 7a67a035131baf113b1a068aacc7229f.png?ex=...b3955eacf&]

rektbyfaith
Administrator
0
08-06-2025, 05:01 PM
#10
Archived author: robinsch • Posted: 2025-08-06T17:01:44.146000+00:00
Original source

Curse of Doom tooltip with lot of haste, visible aura + (0x2, 0, 0, 0x2, 0, 0, 0, 0, 0) class mask on the glyph
[Image: e6fdb6815a839a1b8effaa87c7b38a8f.png?ex=...541001b4e&]
rektbyfaith
08-06-2025, 05:01 PM #10

Archived author: robinsch • Posted: 2025-08-06T17:01:44.146000+00:00
Original source

Curse of Doom tooltip with lot of haste, visible aura + (0x2, 0, 0, 0x2, 0, 0, 0, 0, 0) class mask on the glyph
[Image: e6fdb6815a839a1b8effaa87c7b38a8f.png?ex=...541001b4e&]

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